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Prototyping For Game Design With Unlv Libraries, Silvey Benson, Amber Sewell
Prototyping For Game Design With Unlv Libraries, Silvey Benson, Amber Sewell
UNLV Best Teaching Practices Expo
Involving students in a hands-on creative way to implement ideation, design, and prototyping skills gives students the opportunity to apply the theory of iterative design. Students analyze and reverse engineer current game designs prior to beginning their own innovations. They are then encouraged to apply innovation and creativity to their own game designs, test the games’ effectiveness through having others play their game and provide feedback, and fail safely in a controlled environment. Students will ideally increase their tolerance for failure through the implementation of the iterative design process while gaining a variety of skills that will serve them outside …
Transparency And Personalized Feedback Curb Ai Misuse In Asynchronous Online Biology, Elana A. Paladino
Transparency And Personalized Feedback Curb Ai Misuse In Asynchronous Online Biology, Elana A. Paladino
UNLV Best Teaching Practices Expo
The rapid expansion of generative AI (Gen-AI) has reshaped teaching and assessment in online, asynchronous introductory biology courses, creating new challenges for academic integrity and meaningful learning. This poster examines practical strategies to promote ethical AI use while maintaining student engagement. Transparency of instructions and timely, personalized feedback were found to curb AI misuse in online discussion posts. Structured use of AI tutors encouraged responsible engagement with Gen-AI, and surveillance methods for summative exams had mixed effects.
Evaluating The Benefits Of “Science Of Learning To Learn” In Foundational Undergraduate Biology Courses, Kathryn M. Rafferty, Jenifer Utz, Christy Strong, Matthew Bernacki
Evaluating The Benefits Of “Science Of Learning To Learn” In Foundational Undergraduate Biology Courses, Kathryn M. Rafferty, Jenifer Utz, Christy Strong, Matthew Bernacki
UNLV Best Teaching Practices Expo
Our objective was to foster increased retention of freshman student and subsequent progression into upper division coursework by incorporating learning skill development and motivational activities into the Introductory Biology courses (BIOL190/191). Enhancement of the introductory biology courses at UNLV has the potential to improve the educational experiences of thousands of students, since about 600 to 800 students enroll in the introductory biology courses each semester. We have previously developed a multimedia learning skill intervention called "The Science of Learning to Learn" which covers the importance of self-testing, spacing out and scheduling study sessions, and managing one's goals, habits, and learning …
Repatriasi Lukisan Pita Maha Dan Penguatan Historiografi Seni Rupa Modern Bali, Citra Smara Dewi, Sabila Duhita Drijono
Repatriasi Lukisan Pita Maha Dan Penguatan Historiografi Seni Rupa Modern Bali, Citra Smara Dewi, Sabila Duhita Drijono
Paradigma: Jurnal Kajian Budaya
This article examines the repatriation of Pita Maha paintings from the 1930s to 1940s, which were returned by the Government of the Netherlands to Indonesia in 2024. Pita Maha, an artistic movement established in Ubud, Bali in 1936, holds an important position in art historiography as a key contributor to the development of modern Balinese painting. The repatriation of these works provides an opportunity to reconsider and expand existing historical narratives. Accordingly, this study aims to contribute to the enrichment of the historiography of modern Balinese painting. The research employs a historical method —encompassing heuristics, source criticism, interpretation, and historiography— …
Minecraft: A Retrospective, Kylie Salinger
Minecraft: A Retrospective, Kylie Salinger
Pepperdine Journal of Communication Research
This speech explores Minecraft as more than a popular sandbox video game, framing it as a creative, narrative-rich, and culturally influential platform that has shaped how players interact with virtual worlds. Beginning with the game’s simple mechanics and origins, the work examines Minecraft’s deeper lore, including its progression through multiple dimensions and the philosophical implications of the End Poem. It also highlights fan-driven theories suggesting a complex, hidden history within the game’s world-building. Finally, the piece analyzes the reasons behind Minecraft’s enduring success, emphasizing its multiplayer connectivity, resurgence during the COVID-19 pandemic, and immersive musical design. Ultimately, the essay argues …
Judging A Book By Its Cover: Exploring Ethical Solutions For Marketing & Labeling Romance Novels With Illustrated Cover Art, Tricia Filbrun
Judging A Book By Its Cover: Exploring Ethical Solutions For Marketing & Labeling Romance Novels With Illustrated Cover Art, Tricia Filbrun
Honors Projects
As social media platforms and subcommunities have driven massive sales for romance titles in the publishing industry, there has been an intense debate among literary communities, parents, and school administrators about whether the illustrated cover art style is appropriate. Some readers feel that these books are intentionally marketed towards a younger audience, and the sexually explicit nature of the content was not made clear, or labeled at all, before they read the book. This paper explores four likely marketing and labeling solutions that could be implemented to resolve this issue, and whether they are ethical by marketing and advertising standards, …
Objective, April L. Startzel
Objective, April L. Startzel
Student Projects
This thesis presents a body of paintings that explore the tension between lived experience, memory, and digitally constructed identity. Through layered narrative compositions, the work examines how individuals navigate and internalize multiple versions of themselves within an increasingly image-driven and digitally mediated world. Familiar objects, childhood references, and symbolic imagery serve as accessible entry points, while distortions in scale, composition, and material disrupt immediate recognition and invite active interpretation.
By integrating vivid color, dense compositions, and tactile elements such as polymer clay, the paintings emphasize the contrast between physical materiality and the flatness of digital screens. The recurring square format …
Form And Fusion: The Art And Science Of Ceramics And Glass, Juniper J. Bauroth-Sherman, Kaleigh Evans
Form And Fusion: The Art And Science Of Ceramics And Glass, Juniper J. Bauroth-Sherman, Kaleigh Evans
Interdivisional Studies Presentations
The first Ceramics & Art class (IDS-110-F: ST: Ceramics) has completed an immersive, interdisciplinary exploration of stained glass and we’re excited to showcase it now. Through hands-on studio work, experiments, and design projects, we combined artistic expression with the science of glass—learning how physics and chemistry shape everything from color to strength and light interaction. The students have developed practical skills in cutting, grinding, foiling, soldering, and assembling stained-glass pieces, while also experimenting with thermal stress, light transmission, and color chemistry. Glass is now understood as not just as an art form, but as a dynamic material grounded in scientific …
Solarvale: Exploring Australian Ecology And Culture Through Serious Game Design, Ping-I (Adam) Ho, Elliot Birch
Solarvale: Exploring Australian Ecology And Culture Through Serious Game Design, Ping-I (Adam) Ho, Elliot Birch
Staff Scholarship - Australia & Dubai
This research examines how a serious game: Solarvale: Tale of the Sun Root (Birch et al., 2024), developed by students from SAE University College addresses the importance of ecological conservation and cultural awareness specifically in relation to the Australian landscape. While some Australian serious games, such as Catchment Detox (2008), Paperbark (2018), and Bleached Az (2019) engage with similar themes, few titles integrate storytelling with interactive ecological environments and cultural awareness in a way that encourages players to reflect on their own role and actions—which is the central focus of Solarvale. Drawing on the concepts from serious game (Gee, 2007), …
Foundations Of Art: Materials, Methods, And Meaning, Elizabeth Mellott
Foundations Of Art: Materials, Methods, And Meaning, Elizabeth Mellott
Art OERs
This course provides an introduction to the tools, materials, and processes used across a wide range of artistic media. The focus is on understanding how different materials shape the way art is created and experienced. Attention is given not only to what artists make, but also to why particular media are chosen to communicate specific ideas, emotions, or perspectives. The physical qualities of materials, the methods used, and the cultural meanings attached to them all influence artistic decision-making.
The course surveys several major categories of artistic media. Pigment-based practices include painting, drawing, and printmaking, where color and mark-making form the …
Design For Future Discourse: Creating The Speculative Design-Inspired Exhibition Modulation: Rewiring The Self, Ryan Bridgforth
Design For Future Discourse: Creating The Speculative Design-Inspired Exhibition Modulation: Rewiring The Self, Ryan Bridgforth
Honors College Theses
Humans have long combined speculation and design. Early examples like General Motors’ Futurama at the 1939 World’s Fair introduced Americans to the idea of expressways and invited them to imagine possible futures. While intriguing, this mix of design and future thinking stood to benefit corporations overall, which is where speculative design comes in. Pioneered by design duo Dunne & Raby, speculative design uses design not as a way to engineer solutions to difficult problems, but “as means to explore the cultural and technological potentials of design, effectively blurring material and conceptual boundaries” (Mitrović et al. 2021, 175). Designing objects or …
Americana Marketing Campaign, Shaela O'Keefe
Americana Marketing Campaign, Shaela O'Keefe
Undergraduate Theses
Americana World Community Center has served as a beacon of hope and justice within the Louisville, Kentucky community for over 30 years. The nonprofit organization provides “holistic services to Louisville's refugee, immigrant and underserved population to build strong and healthy families, create a safe and supportive community and help every individual realize their potential” (Americana, 2024). Americana creates opportunities for families to thrive through “education, family support, youth achievement, and career & financial development” (Americana, 2024). To further Americana’s mission and assist immigrant families, the organization is currently undergoing the process of gathering narratives of Americana’s impact on their staff, …
Ddx173.2 Ui User Interface Presentation Example 7, Sae University College
Ddx173.2 Ui User Interface Presentation Example 7, Sae University College
Exemplars
The work showcases how the website's user interface (UI) design responds to the findings of the user experience (UX) report and improves its usability.
Ddx173.2 Ui User Interface Presentation Example 6, Sae University College
Ddx173.2 Ui User Interface Presentation Example 6, Sae University College
Exemplars
The work showcases how the website's user interface (UI) design responds to the findings of the user experience (UX) report and improves its usability.
Cim221 Invisigarde Tv Series: Example 5, Ryan Kennedy, Caleb Hardy, Alexander Crawford, Harrison Barclay
Cim221 Invisigarde Tv Series: Example 5, Ryan Kennedy, Caleb Hardy, Alexander Crawford, Harrison Barclay
Exemplars
In our unit group, “Big Fungus,” the Wicked Problem we decided to address was the “Protection of Fungal Networks.” After researching into further depth the attributes of the wicked problem, we would then integrate the information into our prototype with our chosen theoretical lens; “Futures Thinking.” This would involve analysing past, present behaviours, theorising the potential future that this could result in, as well as establishing both the feared and desirable future. In order to reach a target demographic, however, we would decide it would be best to direct our prototype towards Primary School Students (aged 10-12), as this would …
Cim221 Rainbow Tree: Example 6, Lily Hackett, Dillon Hudson, Kaden Matchett, Rees Muthee
Cim221 Rainbow Tree: Example 6, Lily Hackett, Dillon Hudson, Kaden Matchett, Rees Muthee
Exemplars
For our project, our group was presented with the 89% project. The 89% project focuses on the 89% of people who want to make a change for our climate, but simply don't commit, essentially getting the route for climate change reduction nowhere.
We chose Behavioural Sciences as our theoretical lens. This means we would be putting time into researching exactly who our audience is, and what attitudes and reactions they hold in regards to climate change. We needed to figure out a way to inform the 89% of this issue, and convince them to join us in improving the way …
Ddx173.2 Ui User Interface Presentation Example 9, Sae University College
Ddx173.2 Ui User Interface Presentation Example 9, Sae University College
Exemplars
The work showcases how the website's user interface (UI) design responds to the findings of the user experience (UX) report and improves its usability.
Narrative Traditions In Francophone Africa And The Caribbean, Elizabeth Kill
Narrative Traditions In Francophone Africa And The Caribbean, Elizabeth Kill
Honors Projects
This research paper explores the cultural significance and the roles of folktales in francophone countries in Africa and the Caribbean. By analyzing recurring themes and character types in folktales, this study argues the importance of storytelling and traditional folklore in the shaping of a culture. Through close reading of a selection of folktales from a variety of francophone countries in Africa and the Caribbean, the research highlights themes of wisdom, greed, and explanations of the natural world, among others. Additionally, this paper touches on the historical importance of storytelling in cultures around the world. The research draws on information from …
Themed Entertainment Design, Katelyn Jones
Themed Entertainment Design, Katelyn Jones
Whittier Scholars Program
This project is a comprehensive design package for a themed entertainment experience. It is formatted similarly to how a project pitch works in the Themed Entertainment industry. This is my concept work for an immersive, interactive, themed walkthrough that takes the guest through the story of King Arthur and the wider Arthurian legend. I have done extensive tonal research, leading me to develop a narrative structure for the experience. From this narrative, I created iterative sketches, a key illustration, a CAD model of one of the spaces, and a scale physical model. All of these pieces together give the viewer …
Aubusson Weaves Tolkien: The Woven Adventure, Nancy Martsch
Aubusson Weaves Tolkien: The Woven Adventure, Nancy Martsch
Mythlore: A Journal of J.R.R. Tolkien, C.S. Lewis, Charles Williams, and Mythopoeic Literature
Aubusson weaves Tolkien. The woven adventure/ Aubusson tisse Tolkien. L’aventure tissée: review of the catalogue of the exhibition held at the Cité Internationale de la Tapisserie in Aubusson, France, June 28 - September 30, 2024. The exhibition showcased 14 tapestries and 2 carpets based on Tolkien's illustrations. This catalogue is available in both French and English editions.
Sae What? Magazine - Issue 1 - 2026, Sae University College
Sae What? Magazine - Issue 1 - 2026, Sae University College
SAE What? - Student Magazine
No abstract provided.
Behind The Scenes - Anthony Cheung
Ink (2026)
Rabble, 2014-
The student-run features magazine covering the fashion, art, music and culture worlds at VCU and in Richmond. Published annually in print and updated regularly online.
The Lives Of Others, An Art Installation, Gabriel Sullivan
The Lives Of Others, An Art Installation, Gabriel Sullivan
KU Inspires! Undergraduate Research Day
No abstract provided.
Exploring Innovative Display Of Painting Through Creating A Dual-Sided Suspended Piece, Erin K. Tichota
Exploring Innovative Display Of Painting Through Creating A Dual-Sided Suspended Piece, Erin K. Tichota
SACAD: Scholarly Activities
For this project, I aimed to expand upon my existent painting skills and learn new methods through unconventional techniques for display. My concept of this piece was to convey the sinking and stagnant feeling of being in a rut of depression. The ropes are meant to convey a web of thoughts that the subject is trapped in, while they are sinking deeper in their bed. The dual sided aspect of this project is meant to further emphasize the concept through creating a sense of duality and permanence.
Back Cover, Michaela Velleno, Erin Robinson, Zoé Shaikh
Back Cover, Michaela Velleno, Erin Robinson, Zoé Shaikh
.RAW Journal of Art and Design
No abstract provided.
Credits, Michaela Velleno, Erin Robinson, Zoé Shaikh
Credits, Michaela Velleno, Erin Robinson, Zoé Shaikh
.RAW Journal of Art and Design
No abstract provided.