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Quiet Change, Close Attention, Tianqing Xu May 2026

Quiet Change, Close Attention, Tianqing Xu

MFA in Visual Art

This thesis explores how sculpture can reorganize the experience of viewing through material change and small scale. The research begins with a phenomenon I am curious about: viewers are often drawn to moments when objects undergo destruction or transformation. However, rather than focusing on these dramatic moments of collapse, this thesis turns its attention to processes of change that are slow, subtle, and not easily perceived. It argues that material transformation can make time visible, allowing processes that are otherwise difficult to grasp to leave recognizable and traceable clues within the work. At the same time, small scale is not …


Exploring “I Can Only Draw A Stick Figure”: The Influence Of Technology On The Creative Mind In Art Education, Tristan Stephenson May 2026

Exploring “I Can Only Draw A Stick Figure”: The Influence Of Technology On The Creative Mind In Art Education, Tristan Stephenson

Art 895 Research Papers

Upon hearing someone is an artist, the public seems to commonly share the phrase, “I can only draw a stick figure.” To an art educator who aims to teach anyone about art, this statement may be perplexing. Even if individuals enjoy art as elementary-aged children, it appears people can lose an enthusiasm or mindset for art, regardless of ability. This phenomenological and arts-based study aims to break down why people think they cannot draw and better understand such thinking through the potential impact of today’s technology and digital culture. Information will be gathered through qualitative observations, documents, and visual materials, …


Differentiation In The Arts: Choice-Based Learning To Increase Engagement, Katie Caskey May 2026

Differentiation In The Arts: Choice-Based Learning To Increase Engagement, Katie Caskey

Art 895 Research Papers

There are many ways in which an art educator teaches. However, some struggle to get students to be engaged with the subject matter or materials. Choice-based project learning can facilitate engagement by allowing students to choose the subject matter or medium in order to become more involved with the learning process. This Arts-Based Research study, using narrative inquiry and visual arts, explores the effects choice-based learning has on the outcome of a project and overall engagement within the learning experience. Students will be given choices throughout the project, essentially making it their own while also meeting the requirements of the …


Exploring Visual Literacy Strategies To Improve Interpretation, Critique, And Artmaking In A High School Art Classroom, Abby Stallbaumer May 2026

Exploring Visual Literacy Strategies To Improve Interpretation, Critique, And Artmaking In A High School Art Classroom, Abby Stallbaumer

Art 895 Research Papers

Visual literacy is an essential competency for secondary students as they navigate a world saturated with images and visual media. Intentional instruction of visual literacy enables students to analyze, interpret, and evaluate artworks while developing critical thinking and communication skills that transfer across disciplines. This Mixed Methods research study explored how the implementation of varied visual literacy strategies affects students’ ability to interpret, discuss, and create artworks in a high school level art classroom. Over a period of four weeks qualitative and arts-based techniques will be used to evaluate the outcome of the research through field notes from the researcher, …


Art Foundations In Student Digital Game Projects Within Online Learning, Isabelle John May 2026

Art Foundations In Student Digital Game Projects Within Online Learning, Isabelle John

Art 895 Research Papers

This qualitative study examined how traditional art foundations are reflected in student-created digital game projects developed within an online learning environment. As digital game-making becomes increasingly prevalent in art education, students engage in complex, visual decision-making that extends beyond technical execution. Through the analysis of student digital game artifacts, this study explored the presence of foundational art concepts, such as composition, color, spatial organization, visual hierarchy, and visual culture. Using a constructivist qualitative approach and visual artifact analysis, the study identified patterns in how art foundations were applied within online learning contexts.

Findings indicate that while art foundations were consistently …


Integrating Music And Visual Art: The Impact Of Using A Cross-Disciplinary Approach On Creativity And Engagement, Zoe E. August May 2026

Integrating Music And Visual Art: The Impact Of Using A Cross-Disciplinary Approach On Creativity And Engagement, Zoe E. August

Art 895 Research Papers

This study explores the integration of music into the visual art classroom and its impact on student creativity and engagement by encouraging emotional expression and multisensory exploration. The purpose of this research is to examine how access to music during instructional time can have a positive impact on student engagement and creativity. This study may also provide evidence to support the revision of school policies that prohibit student headphone use in the classroom during the academic day. Using a Mixed-Methods Case Study with an Arts-Based Qualitative Inquiry, this research examines how students respond emotionally and creatively when music is intentionally …


Artistic Thinking In Stem Contexts: A Comparative Arts-Based Case Study Of Studio Habits Of Mind And Stem Thinking Frameworks, Annmarie Andersen May 2026

Artistic Thinking In Stem Contexts: A Comparative Arts-Based Case Study Of Studio Habits Of Mind And Stem Thinking Frameworks, Annmarie Andersen

Art 895 Research Papers

STEM-aligned schools often include arts through STEAM initiatives, but it is unclear how artistic thinking actually complements or differs from STEM (Science, Technology, Engineering, Mathematics) thinking. Studio Thinking research identifies Studio Habits of Mind (SHoM) as ways students think and learn through artmaking many of which parallel STEM competencies (thinking practices) such as problem-solving, modeling, and iterative design (Hetland, et al., 2013; Laquea, 2024).

Using student artwork, sketches, and student reflections as primary evidence, this comparative arts-based case study compares how Studio Habits of Mind align with and diverge from STEM thinking frameworks. By comparing these forms of evidence, the …


Caladrius: Creating A Playable Game Via A Multimedia Experience, Isabelle Morgan Brookshire May 2026

Caladrius: Creating A Playable Game Via A Multimedia Experience, Isabelle Morgan Brookshire

Whittier Scholars Program

Caladrius: Creating a Playable Game via a Multimedia Experience hones in on making an experience through different forms of media to represent a game. If this project was fully funded and done, it would be a video game on Steam with an art exhibition, small poetry book, and novel accompanied with it. It would even have a show, a soundtrack, and merch. But at this level, it was to make an experience for my audience that they could experience whether or not they enjoyed video games as a concept. I wanted them to enjoy 'playing' within a physical exhibition and …


Maa': An Analysis From The May Weber Ethnographic Study Collection, Claire T. Chilla May 2026

Maa': An Analysis From The May Weber Ethnographic Study Collection, Claire T. Chilla

Department of Anthropology

Research of a maa’ textile within the May Weber Ethnographic Study Collection (MWESC) from Central Sulawesi, Indonesia. Report discusses different knowledge systems including technical and physical as well as cosmological and spiritual from the Toraja people. Also analyses affects of colonialism, trade, spirituality, tourism, and funerary practices.


Too Much Light? A Design Journey, Caitlin G. Shanahan May 2026

Too Much Light? A Design Journey, Caitlin G. Shanahan

Theater Honors Papers

This project is the culmination of my work as a stage manager, technician, and assistant designer, both for Ursinus College and other unique opportunities outside of Ursinus with InterAct Theater Co. overseen by faculty advisor Shannon Zura. These experiences informed my process and resulted in my work in the lighting design for Too Much Light Makes the Baby Go Blind. In this essay I discuss the journey I took in becoming the first student in the history of Ursinus College to take on a lead designer role, as well as the challenges and lessons I encountered along the way.


Illustrated Children's Book: "The Adventures Of Mr. C", Anne-Marie Wadsworth, Joanne Whitcombe May 2026

Illustrated Children's Book: "The Adventures Of Mr. C", Anne-Marie Wadsworth, Joanne Whitcombe

Honors Capstones

"The Adventures of Mr. C" is a children's book written by Anne-Marie Wadsworth and her grandmother, Joanne Whitcombe. It was illustrated by Anne-Marie Wadsworth, 2026 NIU graduate, as her honor's capstone project. The book was presented at NIU's 2026 Visual Communication Senior Show on April 30th. It is a christian-inspired true story about an abandoned bird (Mr .C) that becomes part of Joanne's family. Mr C. flies away from his home and is lost for many months, until Joanne experiences a timely, unexpected miracle that only God and his angels can take credit for.


Multicultural Marketing: Rebranding Chick-Fil-A For Chinese Audiences, Christina Pan May 2026

Multicultural Marketing: Rebranding Chick-Fil-A For Chinese Audiences, Christina Pan

Senior Honors Theses

China is one of the fastest-growing markets in the world, and consumption is its main cause of growth. With a population of 1.4 billion people, many companies want to establish themselves in China. However, China and the United States markets are vastly different, and China’s post-COVID economy makes success increasingly difficult. Factors such as domestic competition, weakening US-China relations, and increased suspicion in foreign products calls for a new marketing and branding approach for United States companies. Fast-food giants such as McDonald’s and KFC have managed success in the past, but one company that also has potential is Chick-Fil-A. This …


Fluid Belonging, Soft Boundary, Jingyi Liu May 2026

Fluid Belonging, Soft Boundary, Jingyi Liu

MFA in Visual Art

This thesis conceptualizes cultural identity as a fluid and dynamically generated process shaped through the experience of migration. Drawing on contemporary art practices and theoretical frameworks of diaspora and hybridity, the thesis is structured around four interrelated dimensions: fluid identity, memory fragmentation, material interaction, and spatial displacement.

Within the artist’s practice, traditional techniques are reactivated as both cultural signifiers and material approaches that adapt and transform across shifting contexts. Fragmentation is understood not as the loss of information but as a mode of reassembly. Materials such as ink, textile, and dye function as active agents that carry time and cultural …


Horses And The Negative Impact From Humans, Gabrielle Hayes May 2026

Horses And The Negative Impact From Humans, Gabrielle Hayes

Student Projects

This reflection paper addresses my Capstone Project question of "How can I use the printmaking technique of carving woodblocks to create medium and large-scale poster-like pieces to address my theme about horses and the human caused issues they have encountered over time?". Through an exploration of technique and process of woodblock carving and reduction I create four pieces to by shown in the 2026 BFA Exhibition Show. An additional 30x40 inch print was achieved, but not on display. Using reductive and multiple 12x16 inch woodblocks I achieve colorful and impactful prints that show the underlying cruelty of horses through "corrective …


Soma: Exploring Touch As Performance And Performance As Therapy, Erica Pamson May 2026

Soma: Exploring Touch As Performance And Performance As Therapy, Erica Pamson

Expressive Therapies Theses

This project investigated the role of touch within a performative context and its potential as a creative intervention within Expressive Arts Therapy. Grounded in phenomenology and intersubjectivity, the study draws on Expressive Arts Therapy (EXAT) and Performance Art frameworks that position meaning as emerging through embodied, co-created experience. Existing literature identifies touch as a primary mode of perception and communication, essential to both physical and emotional well-being, while also noting its increasing absence and regulation within contemporary Western culture. Performance art literature further highlights the body as both medium and site of relational exchange, often dissolving boundaries between performer and …


The Mind Behind The Art: A Process Of Creative Intention, Dana Chorley May 2026

The Mind Behind The Art: A Process Of Creative Intention, Dana Chorley

Student Projects

My capstone captures the different processes behind creative visual development through the creation of conceptual art and character design. The layout of this kind of work begins with a cognitive construction of an idea, usually a narrative to be told that must be done so through visual means, as understanding an idea of the bigger picture of a project helps enlighten pathways of how to approach the beginning creation phases. Next comes the research process, from searching up history that might pertain to their project or simply finding guidelines or references to help structure the design. My process here took …


Ai And E-Commerce: A Comparative Analysis Of Amazon, Jumia, And Alibaba, Lauren Grace Barden May 2026

Ai And E-Commerce: A Comparative Analysis Of Amazon, Jumia, And Alibaba, Lauren Grace Barden

Honors Projects

Globally there is a great divide between consumer acceptance of artificial intelligence (AI) and the reluctance of the services due to lack of knowledge on its systems. Major global shopping platform, Amazon has adopted the use of AI into their experiences for upholding their pillars of optimization, utilization, and personalization. In the global e-commerce framework,  adoption of AI has been similarly found also in companies like Alibaba (Chinese-based) and Jumia (Kenyan-based). Though these companies have seen customer satisfaction increase with the availability and quality of the service they provide, it is pertinent to note that there are still underlying issues …


Healing The Gap, Maria Gavriilidou May 2026

Healing The Gap, Maria Gavriilidou

Honors Projects

This project examines healthcare accessibility in Greece, focusing on the disparities between urban centers and remote island and mountainous communities. It addresses systemic limitations within public healthcare infrastructure, including insufficient facilities, limited medical personnel, and transportation barriers that restrict timely access to medical services. Grounded in personal experience and observational research, particularly from the Cyclades islands and mainland medical contexts, the study highlights how geographic isolation and environmental conditions further intensify these challenges.

The work proposes an architectural response aimed at improving healthcare delivery in underserved regions through the design of sustainable, accessible, and adaptable healthcare facilities. It explores how …


Pixels And Presence: Celebrating 3d Animation And Miniature Model Construction Through Public Exhibition, Robert Pierce May 2026

Pixels And Presence: Celebrating 3d Animation And Miniature Model Construction Through Public Exhibition, Robert Pierce

Master of Fine Arts in Digital Media Culminating Experience

Contemporary artists are increasingly expected to expand beyond conventional presentation methods. Through documentation and public exhibition, Pixels and Presence celebrates the artistry of three-dimensional (3D) animation and miniature model creation. This culminating experience document delves into both types of media, through eight supporting works, and challenges their integration through the primary, mixed-media project The Haunted Room. All artworks are included in a curated exhibition, and the development of the gallery display is also documented. The central work combines physical and digital spaces through the use of modern technology, the classic illusion of Pepper’s ghost, and a miniature room environment. With …


Redesigning The Welcome, Lauren Ogrin May 2026

Redesigning The Welcome, Lauren Ogrin

Interior Design Capstones

Airports serve as the first and last impression of a city, yet they are often remembered by stress, sensory overload, and a lack of cultural representation. This project explores how storytelling can be intentionally integrated into airport design to improve the overall human experience and create a more meaningful sense of welcome. Through the frameworks of user-centered inquiry, phenomenology, and narrative design, this research examines how materials, spatial sequences, sensory cues, and cultural narratives can influence traveler emotions, cognitive clarity, and feelings of belonging. By understanding how people move through and interpret transitional public spaces, this project proposes design strategies …


Developing And Mobilizing A Ttrpg Experience: Season D6, Jacob Woodrow Horne May 2026

Developing And Mobilizing A Ttrpg Experience: Season D6, Jacob Woodrow Horne

Master of Fine Arts in Digital Media Culminating Experience

Season D6 is a game that will be developed as an attempt to refine certain issues seen in popular games. These shared problems include allowing players to become self-sufficient in a way that clashes with a team-based mindset, and a lack of flexibility and accidental antagonism placed upon the storyteller. To remedy these issues, Season D6 will break up the statistics that players use to calculate their in-game abilities into three separate groups, employ an experience system used to purchase abilities at a controlled, exponential rate and to calculate encounters, and uses a “Dabble” system intended to specify the roles …


An Introduction To East Asian Art: Tour Guide #3, The Year 1591, Victoria Weston May 2026

An Introduction To East Asian Art: Tour Guide #3, The Year 1591, Victoria Weston

OER Textbooks

Please Note: This tour guide is the third in Victoria Weston's An Introduction to East Asian Art in Three Journeys. To access the full book, visit https://scholarworks.umb.edu/oer_textbooks/3/

For the remaining sections, visit:

Guide Part 1: https://scholarworks.umb.edu/oer_textbooks/4/

Guide Part 2: https://scholarworks.umb.edu/oer_textbooks/5/ This book is an introduction to important art forms practiced in China, the Korean peninsula, and Japan. It is in no way an encyclopedic treatment of the art histories of East Asia. Rather, it is a textbook for a single semester course. Each section is devoted to one year in time and framed by historical factors that naturally encourage comparative …


An Introduction To East Asian Art In Three Journeys, Victoria Weston May 2026

An Introduction To East Asian Art In Three Journeys, Victoria Weston

OER Textbooks

Please Note: This is the full version of this record. For individual tour guides, visit the following links:

Guide Part 1: https://scholarworks.umb.edu/oer_textbooks/4/ Guide Part 2: https://scholarworks.umb.edu/oer_textbooks/5/ Guide Part 3: https://scholarworks.umb.edu/oer_textbooks/6/

This book is an introduction to important art forms practiced in China, the Korean peninsula, and Japan. It is in no way an encyclopedic treatment of the art histories of East Asia. Rather, it is a textbook for a single semester course. Each section is devoted to one year in time and framed by historical factors that naturally encourage comparative analysis. Students learn methods of visual analysis while also exploring …


Depicting Cultural Nuance Through Level Design, Sydney A V Fleming May 2026

Depicting Cultural Nuance Through Level Design, Sydney A V Fleming

All Theses

As the audience for gaming grows and expands, gamers consistently crave new stories that are interesting and that immerse them. The ability of gamers to relate to the characters is solely dependent on conscious choices made by developers. For the story to be enjoyable and immersive, It helps to understand the character’s motivation. Why would they act this way? Would they make this choice? Understanding a character culturally is a step in the right direction to gaining this needed understanding. Conveying culture respectfully in games is always a challenge. The goal of this project is to use the Unreal Engine …


Designing For Emotion: Reframing The Design Of Cancer Care Environments Through A Cinematic Lens, Alexis Booher May 2026

Designing For Emotion: Reframing The Design Of Cancer Care Environments Through A Cinematic Lens, Alexis Booher

Interior Design Capstones

This capstone explores how cinematic design principles and techniques can inform interior design to shape spaces that support emotional well-being and human connection. Focusing on cancer care spaces, the project addresses the inherently emotional nature of these environments, where emotional impact is often underemphasized in traditional healthcare design, highlighting a critical gap this project aims to address. Drawing from cinema and environmental psychology, this project analyzes how film constructs emotional experiences through visual techniques and translates these principles into the built environment in order to prioritize emotionally supportive design within cancer care spaces. The outcome demonstrates the potential of reframing …


Where Do We Go: Rethinking Public Libraries, Emma Jouppi May 2026

Where Do We Go: Rethinking Public Libraries, Emma Jouppi

Interior Design Capstones

The purpose of this study is to examine the factors contributing to the decline in public library visits and to identify practical strategies for increasing community engagement with library spaces. Public libraries have long served as accessible, inclusive environments for learning, technology access, and social connection. However, recent years have shown a decline in visitation, raising important questions about public perception, awareness, and accessibility. This research seeks to better understand how these factors intersect and what can be done to strengthen the role of libraries as vital third spaces within their communities.

This study aims to bridge the gap between …


Designing Across Generations: Bridging The Gap Through Ecclesiastical Architecture, Aurora Thompson May 2026

Designing Across Generations: Bridging The Gap Through Ecclesiastical Architecture, Aurora Thompson

Interior Design Capstones

The purpose of this capstone project is to develop an intergenerational worship environment that reinforces a sense of unity and harmony among the generations through intentional design strategies. This work addresses the widening generational gap within religious communities and responds to the growing departure of younger generations who often feel unseen or disconnected within traditional church settings. By integrating generational preferences into the architectural and experiential components of the worship space, the project seeks to create an environment where all age groups feel represented, valued, and spiritually engaged. Situated within the context of increasing religious disaffiliation, this project highlights the …


The Bridge, Bridgewater State University May 2026

The Bridge, Bridgewater State University

the bridge

No abstract provided.


Perseus Interim Evaluation Report, Data Innovation Project, University Of Southern Maine May 2026

Perseus Interim Evaluation Report, Data Innovation Project, University Of Southern Maine

Publications

The Data Innovation Project (DIP) from the University of Southern Maine’s Catherine Cutler Institute serves as the external evaluator for the USDA NIFA SAS-funded Promoting Economic Resilience and Sustainability of the Eastern U.S. Forests (PERSEUS) project. This project is a joint effort between Purdue University, the University of Georgia, and the University of Maine. The DIP supports the project in assessing its progress, implementation, and emerging impacts through data collection from project participants and systematic document review (i.e. annual USDA reports, personnel lists, and meeting notes). This includes synthesizing quantitative and qualitative data and incorporating these metrics into independent evaluation …


Taking A Deeper Look: Attributing Tonal Values Of Photolumens To Their Emulsions Using Scanning Electron Microscopy, Anna M. Moore May 2026

Taking A Deeper Look: Attributing Tonal Values Of Photolumens To Their Emulsions Using Scanning Electron Microscopy, Anna M. Moore

All Theses

This thesis examines whether tonal variation in photolumens made with historic silver gelatin photographic papers can be linked to differences in elemental composition. Photolumens are cameraless photographic images created by placing objects directly on light-sensitive paper and exposing them to ultraviolet light. Because expired and historic darkroom papers often produce unpredictable colors and tones, this study asks whether visually defined tonal groups also show measurable chemical differences.

Twenty historic paper samples were exposed, documented, and sorted into five tonal groups based on visible image characteristics. Each sample was then analyzed using scanning electron microscopy with energy dispersive X-ray spectroscopy (SEM-EDS) …