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Revitalizing Copper Craft: Exploring Innovative Processes For Contemporary Adaptation And Sustainable Market Integration, Kansara Priyansi, Shende Avinash Dec 2025

Revitalizing Copper Craft: Exploring Innovative Processes For Contemporary Adaptation And Sustainable Market Integration, Kansara Priyansi, Shende Avinash

IASDR Conference Series

Abstract: The copper craft heritage in India, embedded with cultural significance and traditional designs, faces challenges adapting to contemporary needs and market demands. This research delves into the intervention of new processes in copper craft, aiming to rejuvenate the craft's relevance and expand its market presence. The study explores the historical context of copper craft, its traditional techniques within the Tambat1 communities, and the impact of industrialization on its practices. Despite the artisans' ability to adopt new methods, the craft is declining due to limitations in addressing modern requirements and a perceived lack of novelty. To address these challenges, the …


Research On The Immersive Experience Of Ancient Chinese Poems And The Construction Of Virtual Scenes From The Perspective Of Aigc: A Case Study Of Xiangyang City, Zhiyu Zhao, Wenjia Yu Dec 2025

Research On The Immersive Experience Of Ancient Chinese Poems And The Construction Of Virtual Scenes From The Perspective Of Aigc: A Case Study Of Xiangyang City, Zhiyu Zhao, Wenjia Yu

IASDR Conference Series

The poetry of the Tang and Song Dynasties holds deep cultural and artistic significance. Traditional methods of spreading these works relied on reading and memorization. These approaches often failed to engage the senses or emotions of audiences. The rise of Artificial Intelligence Generated Content (AIGC) technology has created new opportunities for reimagining classical poetry in digital forms. This study focuses on Xiangyang city and uses AIGC to develop immersive poetry games and virtual scenes. By reconstructing poetic imagery digitally, the research aims to deepen and broaden cultural communication. This study used a mixed-methods approach, integrating literature analysis, case studies, and …


Urban Cultural Revitalization In Taichung: The Potential Of Old Second Mazu's Kin Visitation, Ying-Hsun Chen Dec 2025

Urban Cultural Revitalization In Taichung: The Potential Of Old Second Mazu's Kin Visitation, Ying-Hsun Chen

IASDR Conference Series

This paper examines Taichung’s “Old Second Mazu’s Kin Visitation” as a model for urban cultural revitalization. This triennial ritual uniquely blends clan lineage, spiritual faith, and community ties, centered on Old Second Mazu, believed to be Liao Pin-niang of the local Liao family. The study highlights the ritual’s aesthetic richness and symbolic depth, focusing on the historical context and spiritual significance of the exclusive phoenix palanquins, which represent over two centuries of material cultural heritage. Through oral interviews, demographic data, and participatory observation, this research explores how the ritual enhances social cohesion, cultural resilience, and its potential for UNESCO World …


Integrating Ai In Design Education: Lessons From A Cross-Disciplinary Curriculum Sprint, Valeria Lopez Torres, F. Andres Tellez, Yuanqing Tian, Iyare Oronsaye, Newton Dsouz Prabhu, Topher Maraffi, Meg Calkins Dec 2025

Integrating Ai In Design Education: Lessons From A Cross-Disciplinary Curriculum Sprint, Valeria Lopez Torres, F. Andres Tellez, Yuanqing Tian, Iyare Oronsaye, Newton Dsouz Prabhu, Topher Maraffi, Meg Calkins

IASDR Conference Series

As artificial intelligence (AI) rapidly transforms professional design practice, academic programs face the challenge of preparing students for AI-augmented creative work while maintaining foundational skills and values. This case study examines a faculty-led initiative within the College of Design at a US University, where a sprint-style working group was formed to develop recommendations for integrating AI into design curricula. From January to May 2025, seven faculty representatives from distinct design disciplines collaborated through monthly meetings, program-specific consultations, and thematic analysis to identify opportunities, risks, and cross-cutting needs related to AI in design education. Using a qualitative, participatory approach grounded in …


A Service Perspective On Cultural Authenticity: Case Study Of Hanbok Rentals For Global Tourists, Feilina Calorine Yoanto, Yong-Ki Lee Dec 2025

A Service Perspective On Cultural Authenticity: Case Study Of Hanbok Rentals For Global Tourists, Feilina Calorine Yoanto, Yong-Ki Lee

IASDR Conference Series

This study investigates how authenticity is perceived, constructed, and emotionally experienced within hanbok rental services for global tourists in Seoul and Busan, South Korea. Employing a qualitative, design-driven case study approach, the research integrates immersive observation, digital ethnography, and focus group interviews to map emotional and symbolic touch points across the rental journey. Through pattern-based coding and application of Gilmore and Pine’s five genres of authenticity, the analysis explores how spatial and symbolic design elements, service rituals, and cultural cues may shape tourists’ perceptions and emotional engagement. Findings are synthesized using two key analytic products: the Authenticity Scoring Table, which …


A Study On The Preferences And Design Strategies Of Young Consumers For 'Ugly-Cute' Plush Toys, Junjie Zhang, Yufei Zeng Dec 2025

A Study On The Preferences And Design Strategies Of Young Consumers For 'Ugly-Cute' Plush Toys, Junjie Zhang, Yufei Zeng

IASDR Conference Series

This study investigates the role of 'ugly-cute' design in shaping young consumers' aesthetic preferences and purchase decisions, using plush toys as the research object. Grounded in Donald Norman's emotional design theory, it explores how unconventional visual features challenge traditional aesthetic norms while eliciting emotional resonance and supporting self-expression. A two-stage experiment was conducted: in the first stage, participants rated the aesthetic appeal of 14 plush toys to identify perceptual differences. In the second stage, the toys were grouped based on ratings, and participants made purchase decisions and selected motivations, aiming to reveal the emotional, social, and expressive drivers behind preferences …


The Unseen Hand: The Influence Of Visual And Ai Literacy On Ai Text-To-Image Generation, Alessandro Canossa, Lisa Toender, Lucas Fellner, Jesper Juul, Willem Van Der Maden, Jichen Zhu Dec 2025

The Unseen Hand: The Influence Of Visual And Ai Literacy On Ai Text-To-Image Generation, Alessandro Canossa, Lisa Toender, Lucas Fellner, Jesper Juul, Willem Van Der Maden, Jichen Zhu

IASDR Conference Series

Text-to-Image (TTI) generators are becoming widely used and are often promoted as “democratizing” the making of images, independently of the skill set of the user. However, relatively little is known about whether people with different educational backgrounds, skill sets, and literacies use these tools differently, or how these backgrounds influence the quality of the results. In this article, we investigate the impact of Visual Literacy (VL), AI Literacy (AIL), and Prompt Engineering Literacy (PEL) on prompt use. More precisely, we examine how each literacy influences prompt usage patterns, linguistic and semantic composition, and the structure and morphology of prompts. Additionally, …


System-Moderated Immersion: Modeling Presence, Agency, And Ai Interaction In Vr Learning, Paolo Mengoni, Daniel Jiandong Shen, Zixin Li, Paulina Pui Yun Wong, Gibson Lam Dec 2025

System-Moderated Immersion: Modeling Presence, Agency, And Ai Interaction In Vr Learning, Paolo Mengoni, Daniel Jiandong Shen, Zixin Li, Paulina Pui Yun Wong, Gibson Lam

IASDR Conference Series

Virtual Reality (VR) offers opportunities for interactive learning, yet how presence relates to efficacy depends on task design, system control, and learner characteristics. This study examined how presence, system task design (SYS), and learner traits—including baseline efficacy and GPT-based interaction— shape technology adoption (TAM) and technological efficacy (TE) in browser-based VR. Eighty students completed web-based VR scenarios, and data analyzed with structural equation and generalized additive models. The SEM model showed good fit (robust CFI = .95). Presence predicted adoption, which in turn predicted efficacy, but only when scaffolding was well calibrated. SYS, defined by task control and repetition, moderated …


Correct To Connect: Exploring Ai Hallucination And Bias As Social Glue For Digital Placemaking Between Migrants And Locals, Peng-Kai Hung, Janet Yi-Ching Huang, Rung-Huei Liang, Stephan Wensveen Dec 2025

Correct To Connect: Exploring Ai Hallucination And Bias As Social Glue For Digital Placemaking Between Migrants And Locals, Peng-Kai Hung, Janet Yi-Ching Huang, Rung-Huei Liang, Stephan Wensveen

IASDR Conference Series

AI hallucination and bias are commonly viewed as flaws, leading to a premature narrowing of their design space and an under-exploration of their potential to enrich community ties and meaning of place. Focusing on digital placemaking context, this research investigates how innocuous AI imperfections could foster interaction and connection between intercultural communities. We conducted workshops with Dutch locals and migrants who co-created and interacted with Generative AI applications that produced diverse content about places. Findings reveal that AI misinterpretations facilitated intercultural dialogue and connection by prompting shared correction, playful co- imagination, and memory exchange. Notably, biased outputs encouraged collective reflections …


Designing An Integrated Mobile And Signage System To Support Creative Learning In University Makerspaces, Hirokazu Kawana, Ayako Inatsu, Yui Nagai Dec 2025

Designing An Integrated Mobile And Signage System To Support Creative Learning In University Makerspaces, Hirokazu Kawana, Ayako Inatsu, Yui Nagai

IASDR Conference Series

This paper presents the design and implementation of an integrated system that combines a smartphone application and digital signage to support creative learning in university maker spaces. The system aims to enhance operational efficiency, accessibility, and sustained user engagement by offering intuitive equipment reservation, facility guidance, and visibility of production examples. Motivated by the challenges of managing digital fabrication facilities—such as inefficient booking systems and the lack of accessible knowledge-sharing tools—we developed a user-centered platform that responds to diverse user needs, from experienced makers to beginners. The mobile app enables users to reserve equipment and access FAQs, usage guides, and …


Exploring The Dynamic Path Of Shifting Customer Loyalty Across Nps Groups Driven By Experience And Value: The Case Of Pure Internet Banking, Qiu-Ze Wu, Yu-Ling Lien, Hsien-Hui Tang, Michael T. Lai Dec 2025

Exploring The Dynamic Path Of Shifting Customer Loyalty Across Nps Groups Driven By Experience And Value: The Case Of Pure Internet Banking, Qiu-Ze Wu, Yu-Ling Lien, Hsien-Hui Tang, Michael T. Lai

IASDR Conference Series

In the highly competitive and homogeneous pure Internet banking sector, customer experience is pivotal for differentiation. Prior research remains limited to static analyses, failing to explain dynamic loyalty transitions. This study thus investigates how experience dimensions drive loyalty shifts in pure Internet banking and proposes segment-specific management strategies. Employing an explanatory sequential design (ESD) with LINE Bank (74.3% market share) as a case, we integrated quantitative structural equation modeling (SEM) of High-Medium, High-Low, and Medium-Low Net Promoter Score (NPS) groups (n = 370) with six in-depth interviews. Results reveal that functional value is the most stable loyalty driver across segments …


Designing Information Interventions To Support Infant Feeding Autonomy In Multi-Generational Families, Jiayu Wu Dec 2025

Designing Information Interventions To Support Infant Feeding Autonomy In Multi-Generational Families, Jiayu Wu

IASDR Conference Series

Maternal autonomy is often constrained when social, cultural, and familial dynamics influence infant feeding decisions. In mainland China, the widespread promotion of breastfeeding has intersected with multi generational caregiving structures and medical authority to produce a rigid "breast is best" narrative, frequently leaving mothers with little space for negotiation or emotional support. This study explores how information design can serve as a medium for rebalancing feeding-related decision- making within Chinese families. Through a research-through-design process, the study draws on qualitative interviews with mothers and family members and narrative content collected from Xiao hong shu (Rednote), a popular social media platform …


How Designers Leverage Service Design To Catalyze Strategic Transformation: An Action Research On Third-Party Payment Enterprises Responding To Financial Inclusion Challenges, Ching-An Hsieh, Hsien-Hui Tang Dec 2025

How Designers Leverage Service Design To Catalyze Strategic Transformation: An Action Research On Third-Party Payment Enterprises Responding To Financial Inclusion Challenges, Ching-An Hsieh, Hsien-Hui Tang

IASDR Conference Series

This study explores how, under the trend of financial inclusion, designers can apply service design methods to embed human-centered thinking into fintech enterprises, thereby facilitating strategic transformation and guiding organizations to shift their focus from large enterprises to micro, small, and medium-sized businesses to achieve more inclusive services. Adopting an action research approach conducted over nine months and involving twenty-one cross-departmental meetings, the study found that designers visualized service breakdowns to initiate discussions and reveal organizational defensiveness and decision-making inertia. By mitigating commercial sensitivity to enhance focus and using data to strengthen organizational awareness, key issues were gradually incorporated into …


Service Design In The Public Sector: Applying Experienscape And Nudge Strategies To Animal Adoption Services, Pei-Hsin Shieh, Hsien-Hui Tang Dec 2025

Service Design In The Public Sector: Applying Experienscape And Nudge Strategies To Animal Adoption Services, Pei-Hsin Shieh, Hsien-Hui Tang

IASDR Conference Series

Following the implementation of Taiwan's "zero euthanasia" policy, public animal shelters face rising intake numbers and declining service quality. This study applies service design methodology to optimize adoption services and promote responsible adoption behavior across two public shelters in eastern Taiwan. Using the triple diamond service design model, the research systematically progressed through three phases. The Problem Distillation phase employed experienscape model to identify environmental imbalances across sensory, functional, social, natural, and cultural dimensions. The Design Iteration phase integrated nudge strategies into design interventions, incorporating behavioral guidance approaches such as appropriate incentives and default options. The Practice Diffusion phase validated …


Data-Informed Design In Multidisciplinary Collaboration: Empirical Findings And Directions For Generative Ai, Minhw Lee, Younjoon Lee Dec 2025

Data-Informed Design In Multidisciplinary Collaboration: Empirical Findings And Directions For Generative Ai, Minhw Lee, Younjoon Lee

IASDR Conference Series

This study empirically investigates how data can strengthen multidisciplinary collaboration and explores the potential role of generative AI (GAI) as a complementary enabler. Eight teams, composed of designers and business professionals, participated in co-creation workshops where the availability of Big Data and Thick Data was systematically manipulated. The resulting ideas were evaluated across three dimensions: ‘Novelty’, ‘Usefulness’, and ‘Commercial Appeal’. Additionally, follow-up interviews were conducted to capture participants’ reflections on the collaborative idea generation process, utilizing the collected data. The findings show that teams with access to both Big Data and Thick Data produced qualitatively superior ideas compared to those …


Posthuman Emotional Well-Being: Rethinking Assistive And Interactive Technologies As Co-Agents, Amic G. Ho Dec 2025

Posthuman Emotional Well-Being: Rethinking Assistive And Interactive Technologies As Co-Agents, Amic G. Ho

IASDR Conference Series

This research study examines the notion of posthuman welfare in communication design, focusing on the affordances of assistive and interactive technologies recontextualised within more-than-human-centred frameworks. The study furthers the ongoing critique of anthropocentrism in design, highlighting the necessity of integrating nonhuman agency and emotive value into technology systems. The study employs a mixed-methods approach that integrates mini-surveys with participatory design workshops, involving actual users, designers, caregivers and advocates for nonhuman perspectives, thereby amalgamating multiple small-scale hands-on methodologies. The findings indicate that emotional design elements – empathy, flexibility and ethical sensitivity – are essential factors for enhancing well-being, attachment and future …


Embodying The Digital Breath: A Haptic-Audio Approach To Gamified Mindfulness, Chi Yin Kam Dec 2025

Embodying The Digital Breath: A Haptic-Audio Approach To Gamified Mindfulness, Chi Yin Kam

IASDR Conference Series

In contemporary society, escalating stress levels highlight the urgent demand for effective mental health tools, bringing significant attention to mindfulness. However, existing digital mindfulness tools predominantly rely on singular audio-visual guidance, often resulting in a disembodied experience and low user adherence. Approaching from an industrial design perspective, this study investigates how multi-sensory interaction design can transform the abstract practice of breathing into a tangible, embodied experience, thereby enhancing both immersion and efficacy. Our literature review identifies a significant research gap in combining haptics, audio, and gamification to foster immersive mindfulness. To address this, we propose an innovative mobile application concept, …


Boundary Conditions And Memory Taxonomy: Creating A Vr Space That Contains Memories, Yuanyuan Deng, Dezijian Zhou, Wanli Guo, Zihan Peng Dec 2025

Boundary Conditions And Memory Taxonomy: Creating A Vr Space That Contains Memories, Yuanyuan Deng, Dezijian Zhou, Wanli Guo, Zihan Peng

IASDR Conference Series

Long-distance relationships often suffer from fragmented memories and emotional distance due to partners living apart. This paper explores the conceptual design of an online “Memory Space” for long-distance partners by integrating memory taxonomy and architectural boundary theory within a virtual reality context. Drawing on the art of memory and examples of physical memory-bearing spaces, the study examines how a virtual environment can contain and organize users’ personal memories to foster emotional connection across distance. Using a design inquiry approach, the paper conceptualizes a speculative VR “Memory Space” in which users can collectively store, share, and experience personal memories within a …


Shaping Relaxing Short Videos With Animation Principles: A Preliminary Study On Rhythm And Temporal Expectation, Chia-Chieh Tsai, Yi-Hsuan Li, Ko-Chiu Wu, Chi-Hao Lung Dec 2025

Shaping Relaxing Short Videos With Animation Principles: A Preliminary Study On Rhythm And Temporal Expectation, Chia-Chieh Tsai, Yi-Hsuan Li, Ko-Chiu Wu, Chi-Hao Lung

IASDR Conference Series

This study is based on five selected principles from the Twelve Basic Principles of Animation to design short video breathing guidance interfaces with different combinations of rhythm regularity and temporal expectation. An experiment with thirty participants was conducted to examine how these temporal design factors influence relaxation experience, attentional performance, and cognitive load. Data were collected through EEG recordings, subjective questionnaires, and interviews. The results indicate that interfaces with stable rhythmic structures and clear temporal cues significantly reduced uncertainty and cognitive load, enhanced relaxation, and improved user experience. In contrast, irregular rhythms and the absence of temporal expectation increased cognitive …


Exploring The Meaning Network In Exhibition Design Of Intangible Cultural Heritage, Zhengyu Chen, Ming Zhong, Tie Ji, Yuqing Chen Dec 2025

Exploring The Meaning Network In Exhibition Design Of Intangible Cultural Heritage, Zhengyu Chen, Ming Zhong, Tie Ji, Yuqing Chen

IASDR Conference Series

In traditional exhibition practice, displays are predominantly object-centered, and information flows remain largely unidirectional, positioning visitors as passive recipients. Under this conventional curatorial paradigm, cultural translation and meaning-making processes are comparatively static and singular. This paper, therefore, seeks to articulate the interrelationships among humans, artifacts, space, and technology, thereby constructing a dynamically participatory and complex system for the expression of cultural, historical, and artistic narratives. Drawing on the proposed “meaning network” model, the author designed the Mianyang Intangible Cultural Heritage Museum, rendering meaning generation more dynamic and information exchange more pluralistic. This approach enhances visitors’ experience and cultural empathy while …


Healthclockface: Design Of Glanceable Health Data Visualization For Smartwatches, Tianqin Lu, Bin Yu, Jun Hu Dec 2025

Healthclockface: Design Of Glanceable Health Data Visualization For Smartwatches, Tianqin Lu, Bin Yu, Jun Hu

IASDR Conference Series

Remote measurement technologies (RMTs) hold promises for health tracking, yet current health data visualizations in RMTs primarily target data-savvy experts, posing challenges for those with limited expertise. Although researchers have explored creative visualization methods, they often fall short in aiding data comprehension and neglect the needs of individuals and informal caregivers. This paper introduces Health Clockface, a smartwatch clockface that offers a glanceable visualization of health data using abstract and dynamic visuals generated by chaotic attractors. Designed for non-expert users, the system translates real-time inputs into ambient, glanceable feedback that supports awareness of one’s health. The system was developed through …


Brand Identity Design With Generative Ai: Between Automation And Authorship, Borami Kang, Yvette Shen Dec 2025

Brand Identity Design With Generative Ai: Between Automation And Authorship, Borami Kang, Yvette Shen

IASDR Conference Series

Generative artificial intelligence (GenAI) is transforming brand identity design by dramatically compressing concept development cycles and expanding creative access to non-designers. Yet early adoption exposes unresolved legal, cultural, and quality risks that current design standards do not address. This ongoing study investigates how GenAI reshapes tools, workflows, and professional roles across the brand-identity lifecycle and identifies where human expertise remains essential to safeguard creative integrity. Using a mixed-methods, practice-led approach, the research draws on 1) six comparative case studies of branding projects launched between 2020 and 2025, 2) seven semi- structured interviews with designers, educators, technologists, and clients, and 3) …


Systemic Facilitation For Execution In Process-Centered Living Labs, Hannah Kang, Yong-Ki Lee Dec 2025

Systemic Facilitation For Execution In Process-Centered Living Labs, Hannah Kang, Yong-Ki Lee

IASDR Conference Series

Civic participatory design is widely practiced as a means of engaging communities in addressing complex public challenges (Sanders & Stappers, 2008; Wacnik, Daly, & Verma, 2024). However, a persistent gap remains between participatory ideation and actual implementation (Teal et al., 2022). This study addresses that gap by introducing a systematic facilitation framework with systemic orientation, which guides participants from exploration to execution readiness. Through a ten-session civic Living Lab designed as a real-world participatory setting involving residents, parents, and officials, focused on school route safety in South Korea, the study tested the use of intentionally sequenced facilitation tools referred to …


Exploring The Role Of Big Data In Designers' Empathy And Problem Definition, Jiyoung Min, Hyesun Lee Dec 2025

Exploring The Role Of Big Data In Designers' Empathy And Problem Definition, Jiyoung Min, Hyesun Lee

IASDR Conference Series

As the application of big data in design practice becomes increasingly prevalent, large-scale text-based user analysis is emerging as a critical tool for problem definition. However, there is a lack of empirical discussion on how this approach affects designers’ cognitive and emotional understanding. While previous studies have focused on outcome-oriented uses, this study analyzed the impact of providing big data-driven user information during the early stages of the design process on designers’ way of understanding users. In a workshop on “Design for Gen Z” with professional designers, participants were divided into control and experimental groups; the former received qualitative user …


Structural Optimization Of Cst-Based Design Education Models In The Context Of Generative Ai, Chunyu Liao, Chaoqun Li, Zhanrong Cao, Zhouchang Yu, Ruixin Hu, Tao Han Dec 2025

Structural Optimization Of Cst-Based Design Education Models In The Context Of Generative Ai, Chunyu Liao, Chaoqun Li, Zhanrong Cao, Zhouchang Yu, Ruixin Hu, Tao Han

IASDR Conference Series

The discussion on CST-based design education essentially reflects a critical stance toward the conventional use of the CST concept. The development of CST design education emerged as a response to the long-standing limitations of computational thinking (CT), with “CT and CST-based design education” historically forming the foundation of what the academic community has defined as creativity support tools. Today, with the advent of generative AI (GenAI), the genuine realization of CST appears increasingly attainable. The shift in focus from CT to CST design education stems from the latter’s embodiment of more definitive CST characteristics. This paper contributes by tracing the …


From Research Subjects To Active Players: Playful Active Mastery Research For Value Co-Creation On C2c Platforms, Koki Kusano, Kyosuke Sakakura, Naruki Kurokawa Dec 2025

From Research Subjects To Active Players: Playful Active Mastery Research For Value Co-Creation On C2c Platforms, Koki Kusano, Kyosuke Sakakura, Naruki Kurokawa

IASDR Conference Series

Customer-to-Customer (C2C) platforms have the potential to foster "sharing cultures" — diverse social practices emphasizing cooperation and relational values —, yet their capacity to harness users' creativity in value co-creation remains largely under explored. This paper introduces "Playful Active Mastery Research (PAMR)," a novel design research methodology specifically developed to investigate how C2C platforms can effectively support value co-creation rooted in users' everyday sharing practices. PAMR distinctively positions users as active, agentic "players" who playfully "master" existing platforms to devise novel, culturally resonant applications. Through a case study involving the C2C marketplace "Mercari," workshops were conducted where participants actively engaged …


An Intent Of Collaboration: On Agencies Between Designers And Emerging (Intelligent) Technologies, Pei-Ying Lin, Julie Heij, Iris Borst, Britt Joosten, Kristina Andersen, Wijnand Ijsselsteijn Dec 2025

An Intent Of Collaboration: On Agencies Between Designers And Emerging (Intelligent) Technologies, Pei-Ying Lin, Julie Heij, Iris Borst, Britt Joosten, Kristina Andersen, Wijnand Ijsselsteijn

IASDR Conference Series

Amidst the emergence of powerful intelligent technologies such as LLMs and text-to-image AIs that promise to enhance creative processes, designers face the challenges of remaining empowered and creative while working with these foreign digital partners. While generative AIs offer versatile, informative, and occasionally poetic outcomes, their lack of embodied knowledge presents an even greater challenge to designers in gaining fruitful outcomes, such as in the field of Digital Craftsmanship. In this project, three designers embarked on a three-month experimental journey with an intention to co-create with Google’s LLM as a potential intelligent partner to investigate how it will influence the …


Designing With The Unknown: A Speculative Co-Creation Workshop On Future Human-Robot Interaction In Space Station, Yu Peng, Yuanling Feng, Yu Qiao, Luo Wang Dec 2025

Designing With The Unknown: A Speculative Co-Creation Workshop On Future Human-Robot Interaction In Space Station, Yu Peng, Yuanling Feng, Yu Qiao, Luo Wang

IASDR Conference Series

As public engagement becomes essential in shaping technological futures, supporting non- experts to envision complex, distant scenarios poses a critical challenge for participatory design. This study explores this issue through a co-creation workshop focused on how designers without domain knowledge conceptualize Human-Robot Interaction for a future space station. Our analysis reveals that participants relied on "experience anchoring" and narrative construction to navigate uncertainty, exhibiting a strong "affective turn" that prioritizes socio-emotional connection while "black-boxing" key technologies and simplifying systemic complexity. This research contributes a rich empirical diagnosis of this process, revealing a critical gap between non-expert visions and technical realities. …


Focusgpt: The Design Of Llms-Based Focus Group For Empowering Co-Design Practice, Shengyang Xu, Yishu Lai, Linyuan Dong, Henry Duh, Zhibin Zhou Dec 2025

Focusgpt: The Design Of Llms-Based Focus Group For Empowering Co-Design Practice, Shengyang Xu, Yishu Lai, Linyuan Dong, Henry Duh, Zhibin Zhou

IASDR Conference Series

The focus group methods remain a cornerstone of co-design practice but continue to face persistent challenges, such as participant recruitment, groupthink, and the efficiency of extracting design insights. This paper explores how Large Language Models (LLMs) could offer an alternative approach while preserving the benefits of common focus group methods. Therefore, we propose FocusGPT, a prototype system where customizable LLMs-based multi-agents simulate stakeholders to facilitate discussions and generate design insights. Through a formative study with 16 design professionals, we identified key requirements for developing and refining such a system. Our informal pilot trials suggest that FocusGPT could potentially serve as …


Bridge Builders: A Comparative Study Of Arm's Length Bodies' Strategic Role In Design Education-To-Employment Gaps In Asia And Europe, Po-Yu Chen, Tang-Ling Kuo Dec 2025

Bridge Builders: A Comparative Study Of Arm's Length Bodies' Strategic Role In Design Education-To-Employment Gaps In Asia And Europe, Po-Yu Chen, Tang-Ling Kuo

IASDR Conference Series

This comparative study examines how Arm's-Length Bodies (ALBs) in Taiwan, Korea, Singapore, the United Kingdom, and Denmark address the persistent gap between design education and industry employment needs. By analyzing regional contexts and the institutional logics, methods, and intermediation roles of five representative organizations, the study reveals both shared concerns and divergent approaches. While the education-to-employment gap is a universal issue, all organizations emphasize designer upskilling, the development of design learning platforms, and engagement in research and policy advocacy. ALBs in Asia tend to adopt government-led strategies that prioritize transdisciplinary education, industry-academia collaboration, and skills upgrading, particularly in response to …