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Articles 181 - 210 of 791
Full-Text Articles in Entire DC Network
Cripistemology And Creative Practice: Disability, Aesthetics, Digital Art, Generative Ai, Talan Memmott Phd
Cripistemology And Creative Practice: Disability, Aesthetics, Digital Art, Generative Ai, Talan Memmott Phd
CLASP Lecture Series
Dr. Memmott’s presentation will showcase “Introducing Lary”—an ongoing AI project that explores the re-invention of the self following life-changing cancer surgery and treatment. This talk profiles the artist’s experience with a laryngeal cancer diagnosis and the medical interventions that follow. Utilizing a variety of AI platforms for both video and image production along with journal entries and medical reports as text prompts, the resulting work is a set of distinctive media that range, in Dr. Memmott’s words, “from the mythic to the horrific; the historical to the speculative.” Though at times the resulting media may emphasize the emergent body horror …
Introducing A Non-Zero Post-Humanistic Framework For Problem Solving In Design Education, Louise Kolff, Robert Haubt
Introducing A Non-Zero Post-Humanistic Framework For Problem Solving In Design Education, Louise Kolff, Robert Haubt
Staff Scholarship - Australia & Dubai
This paper proposes an innovative framework within interdisciplinary higher education courses that integrates non-zero post-humanistic design thinking and the concept of embodiment for addressing problem solving. We explore how design education can move from a human-centered approach, to a post-humanistic more-than-human approach. Central to our approach is "non- zero" thinking, emphasising collaborative solutions that benefit all stakeholders—human and non- human—recognising our shared responsibilities within ecosystems. We also introduce the notion of qualia in design education, highlighting how immersive experiences can evoke deeper emotional responses, fostering empathy and a greater understanding of complex problems. This combined approach achieves three key outcomes …
Evolving Design Critique For A Changing Industry, Sejin Hwang, Amy Ai, Leo Bang, Yuchen Chen, Kathryn Chen, Tiffany Chang, Stephen Jiang, Chloe Jo, Eileen Lee, Nicole Lu, Ray Liu, Kevin Wei, Elaine Zhang, Ellano Zhou
Evolving Design Critique For A Changing Industry, Sejin Hwang, Amy Ai, Leo Bang, Yuchen Chen, Kathryn Chen, Tiffany Chang, Stephen Jiang, Chloe Jo, Eileen Lee, Nicole Lu, Ray Liu, Kevin Wei, Elaine Zhang, Ellano Zhou
Student Work
This class serves as an exploratory practice in response to existing studies evaluating critique environments in the design industry. Previous studies identified three key limitations in the critique process: (1) a lack of experience for novice designers working with non-designers when reviewing their work, (2) an ineffective final review structure, and (3) a need for a more constructive and engaging feedback-sharing environment.1 To address these challenges, the course was designed to “critique” critique activities and develop strategic solutions to transform the way design work is reviewed, analyzed, and critiqued. The course was part of a pilot fall semester program called …
Impact Analysis Of China's Electric Vehicle Distribution On Cultural Identity Jakarta Society, Suci Kuswardani, Ike Iswary Lawanda
Impact Analysis Of China's Electric Vehicle Distribution On Cultural Identity Jakarta Society, Suci Kuswardani, Ike Iswary Lawanda
International Review of Humanities Studies
This study examines the impact of China's electric vehicle distribution on the cultural identity of Jakartans. With increasing air pollution and congestion in the capital city, electric vehicles have emerged as a sustainable transportation solution. This study uses a qualitative approach with data collection through interviews with 5 sources of information, namely Mr. Susanto, Mr. Robert, Mrs. Astrid, Mrs. Ratna and Mrs. Jeane. This was done to understand the adoption of electric vehicles affecting social values, cultural interactions, and community mobility patterns. The results of the study show that electric vehicles are not only an alternative transportation, but also a …
Understanding The Transmission Of Deepavali Culture In Malaysia From The Perspective Of The "Circuit Of Culture ", Su Zihua, Mochamad Aviandy
Understanding The Transmission Of Deepavali Culture In Malaysia From The Perspective Of The "Circuit Of Culture ", Su Zihua, Mochamad Aviandy
International Review of Humanities Studies
As an important traditional festival in India, Deepavali carries profound cultural and religious connotations and has spread widely across Southeast Asia. Malaysia has become a typical example for articleing the transmisi of Deepavali due to its large Indian population and diverse cultural circulation. This article adopts a qualitative research method, gathering data and literature from various platforms and deeply analyzing three aspects of Deepavali in Malaysia: representation and identity, production and consumption, and regulation.The article finds that its cultural symbols construct Indian identity, and the multicultural integration of elements promotes the identification of shared values. Various activities and advertisements during …
Rereading Nick Joaquin As A Devil’S Advocate “La Naval De Manila” (1943) In Context, Luisa L. Gomez
Rereading Nick Joaquin As A Devil’S Advocate “La Naval De Manila” (1943) In Context, Luisa L. Gomez
Perspectives in the Arts and Humanities Asia
Nick Joaquin characterized himself as a “devil’s advocate” for taking contrarian positions in Philippine cultural history. His early essay “ La Naval de Manila” is taken as an example of such. A re-examination of the essay within its original context of the Japanese Occupation of the Philippines, however, reveals that Joaquin’s early historical imagination must be understood less as an act of rebellion and more as a product of negotiation. It navigates multiple audiences and overlapping empires—the Spanish past it venerates, the American period whose language it uses, and the Japanese present that enabled its publication. Its power lies not …
Post-Lecture Forum With Cristina Pantoja Hidalgo, Mara Coson, Cristina Pantoja Hidalgo
Post-Lecture Forum With Cristina Pantoja Hidalgo, Mara Coson, Cristina Pantoja Hidalgo
Perspectives in the Arts and Humanities Asia
No abstract provided.
Gay Rodeos, Western Wear, And Unresolved Tensions In 21st-Century North America Cowboy Culture And Esthetics, Kelly L. Reddy-Best, Malena Silva
Gay Rodeos, Western Wear, And Unresolved Tensions In 21st-Century North America Cowboy Culture And Esthetics, Kelly L. Reddy-Best, Malena Silva
Faculty Publications - Family and Consumer Sciences
In the 1970s, activists founded the International Gay Rodeo Association in the North American Midwest, disrupting traditional heteronormative and hypermasculine norms within cowboy culture. In this research, we critically analyze the intersections of cowboy manifestations and twenty-first century LGBTQ+ communities in North American queer cowboy portrayals via the gay rodeo. Specifically, we examine how the gay rodeo creates space for LGBTQ+ style, fashion, and dress embodiments in relation to the longstanding, heteronormative Wild West hero of the late 1800s. We analyzed two types of primary sources: the 2014 film Queens & Cowboys: A Straight Year on the Gay Rodeo and …
Hauntings Of Transnational Art Learning And Teaching: A Duo-Ethnography Of Two Asian Art Educators’ Transformative Experiences, Hayon Park, Sohee Koo
Hauntings Of Transnational Art Learning And Teaching: A Duo-Ethnography Of Two Asian Art Educators’ Transformative Experiences, Hayon Park, Sohee Koo
Journal of Social Theory in Art Education
Reflecting on lived experiences as art learners in South Korea and professional practices in the United States as art educators, the authors draw from Derrida’s (1994) “hauntology” and present how their transnational experiences continue to conjure up and affect the everyday lives of Asian women junior faculty today in the US through duoethnographic approaches. Posing the question “how might personal lived experiences of an educator foster art pedagogy and research?” and interviewing each other on aesthetics, education, and identity, this article seeks to: 1) inform others about how Korean art educators navigate matters of transnational education experience and colonization and …
Huchum: The Legacy Of Fire Suppression, Indigenous Land Management, And Media Representation, Carolyn Coyne
Huchum: The Legacy Of Fire Suppression, Indigenous Land Management, And Media Representation, Carolyn Coyne
Pomona Senior Theses
In my thesis, I examine how various forms of news media from the 1900s to present day in Ohlone territory have framed a particular hegemonic ideology around fire that matches early colonial journal entries – an ideology that is fueled by fear, sensationalism, and exclusion and directly commits violence against the Ohlone people. I investigate this time period because this is when modern news corporations, like The New York Times, rose into prominence. Specifically, I question how media representations of fire inform regulations over controlled burns; what are the similarities in discourse between media framing and policy? What tactics are …
Barca Nostra: Photography, Tourists, Travel And Refugees, Panizza Allmark
Barca Nostra: Photography, Tourists, Travel And Refugees, Panizza Allmark
Research outputs 2022 to 2026
The relic of the Mediterranean’s deadliest shipwreck, in which around 1000 migrants perished at sea in 2015, was resurrected as an art installation displayed at the 58th Venice Art Biennale titled Barca Nostra (Our Boat), by artist Christoph Büchel in 2019. The shipwreck was placed on a wharf near a café at the festival without an accompanying descriptive text. It was considered disrespectful, as it is a display of a site of tragic Black deaths for white middle-class spectatorial consumption. It served as a site for tourist selfies. It also serves as a memorial and sparks debates about migration and …
The Representation Of Feminine Beauty In Generative Artificial Intelligence Models, Haley R. Stacy
The Representation Of Feminine Beauty In Generative Artificial Intelligence Models, Haley R. Stacy
Murray State Theses and Dissertations
As Artificial Intelligence (AI) technology advances, its influence on media and societal perceptions becomes increasingly significant. This dissertation explores how popular generative visual AI models represent women and the implications for racial and body type inclusivity. This study examines women’s perceptions of AI-generated representations. Two primary research questions are being explored: (1) How do AI-generated algorithms represent women in visual outputs when prompted with broad beauty-related keywords? (2) How do women perceive their representation in these AI-generated visual outputs? Through a detailed analysis of AI-generated imagery, the research uncovers implicit and explicit biases within these systems. The research also gathered …
Area Of Effect The History And Effects Of Linguistic Choices Made In The Final Fantasy Franchise, Camille Mcdermott
Area Of Effect The History And Effects Of Linguistic Choices Made In The Final Fantasy Franchise, Camille Mcdermott
Theses and Dissertations
The Final Fantasy franchise, a seminal role-playing game (RPG) series, has captivated a global audience since its inception in 1987. This thesis, titled "Area of Effect: The History and Effects of Linguistic Choices Made in the Final Fantasy Franchise," explores the intricate use of language that has shaped the series' identity and influenced its worldwide fanbase. The linguistic landscape of Final Fantasy is as diverse and dynamic as its fantastical worlds, evolving from simple text boxes to fully voiced narratives. This study examines the historical context and evolving linguistic choices throughout the series, highlighting how these decisions enrich the gaming …
K-Popization: A Study Of The Visuals Of Music Videos By Girl Groups In Southeast Asia, Kai Ho Ng
K-Popization: A Study Of The Visuals Of Music Videos By Girl Groups In Southeast Asia, Kai Ho Ng
Chulalongkorn University Theses and Dissertations (Chula ETD)
This research examines the visual homogenization of music video (MV) production among Southeast Asian girl groups under K-pop's influence—a phenomenon termed K-popization—to elucidate its localization processes within this complex, multi-layered region. It addresses three key research questions: (1) What are the characteristics of K-popization? (2) How are K-pop visual elements localized? and (3) How can communication design practices investigate K-popization in MV production? The study analyzes MVs from K-pop and SEA-pop girl groups uploaded to YouTube (each with over 10,000 views) between January 2019 and July 2025, encompassing 76 Southeast Asian girl groups (296 MVs) and 111 Korean girl groups …
Co-Creation, Interpretations And Engagement With A Movement-Based Symbol For Climate Justice: A Qualitative Inquiry, Kai Reimer-Watts
Co-Creation, Interpretations And Engagement With A Movement-Based Symbol For Climate Justice: A Qualitative Inquiry, Kai Reimer-Watts
Theses and Dissertations (Comprehensive)
The climate crisis demonstrates with complete clarity the need for massive systems-level changes towards far more sustainable societies. Global and local emissions need to decline rapidly to mitigate intensifying climate breakdown, accompanied by climate and sustainability solutions, to secure a far more stable, safe, and just future for all people and all life. Within these changes, engaging in our communities is essential to support and co-create broader solutions to help advance more sustainable societies, reduce negative impacts of a changing climate, and to move towards cultures and systems that recognize natural limits and centre care for people and planet.
‘Climate …
Costume Design And Social Status Visualization In Javanese Dance At Pura Mangkunegaran, Sriyadi -. Sriyadi, R.M. Pramutomo, Yoni Wulan Sari, Luh Elvina
Costume Design And Social Status Visualization In Javanese Dance At Pura Mangkunegaran, Sriyadi -. Sriyadi, R.M. Pramutomo, Yoni Wulan Sari, Luh Elvina
Paradigma: Jurnal Kajian Budaya
The design of costumes holds a crucial role in visualizing the social status of characters in Javanese dance. By employing symbolic systems, costume design conveys this status to the audience. This study investigates the relationship between costume design and the depiction of social status in Javanese dance at Pura Mangkunegaran. Utilizing a qualitative methodology with an ethnocoreological approach, the research draws on a literature review as its primary data source. This review involves analyzing various documents, photographs, and videos. The findings indicate that accessories and attributes within costume design are integral to the symbolic system that represents social status. As …
The Voice Of The Voiceless: Countering The Festival And Elevating Reyog Obyokan As Cultural Capital, Albert Tallapessy, Ikwan Setiawan
The Voice Of The Voiceless: Countering The Festival And Elevating Reyog Obyokan As Cultural Capital, Albert Tallapessy, Ikwan Setiawan
Paradigma: Jurnal Kajian Budaya
This article examines two performance models of Reyog Ponorogo: the festival model and the obyokan model. These two competing models represent differing perspectives on one side, the interests of the artists and the community, and on the other, the interests of the state. By applying cultural studies theories, particularly those of representation and hegemony, this study analyzes data collected through observations of Reyog performances at both festival and obyokan events, as well as interviews with artists and community members. The findings reveal that the obyokan model emphasizes an egalitarian spirit, allowing artists greater aesthetic freedom and providing the community with …
Symbolic Cultural Value: Creativity And Counterproductivity In Citayam Fashion Week 2022 In Indonesia, Fuad Noorzeha, Agus Sutono, John Abraham Ziswan Suryosumunar
Symbolic Cultural Value: Creativity And Counterproductivity In Citayam Fashion Week 2022 In Indonesia, Fuad Noorzeha, Agus Sutono, John Abraham Ziswan Suryosumunar
Paradigma: Jurnal Kajian Budaya
The phenomenon of Citayam Fashion Week has symbolically influenced the way lower-class youth dress in central Jakarta. What was once an urban area in Sudirman has transformed into a fashion arena after videos of young people sporting distinctive clothing styles went viral. More than just a social gathering, this occurrence has attracted significant attention on social media, showcasing unique fashion expressions. However, this spontaneous and instantaneous trend has sparked a wide range of responses, with opinions varying from viewing it as a creative expression to considering it counterproductive. This study employs Jean Baudrillard’s theory as its formal framework in qualitative …
Teaching Ettingerian Matrixial Theory, R. Michael Fisher
Teaching Ettingerian Matrixial Theory, R. Michael Fisher
Artizein: Arts and Teaching Journal
Utilizing an adapted scoping review of the literature on Bracha L. Ettinger and Education (2008-2024), the author reveals the specific ways that Ettingerian Matrixial Theory (EMT) and its pedagogies are taught and can be taught in the future. EMT is argued to be a new branch of Critical Theory. The current literature shows there is mostly engagement with EMT in academic settings. As well, the literature reviewed shows EMT is used readily in arts and with artists as teachers and teachings for adults. However, the author unveils diverse other possibilities of teaching EMT. A few major themes from the literature …
Traces Of Communal Touch: Matrixial Encounters With Pre-Service Art Educators Across Two States, Kate L. Wurtzel, Laura L. Mccartney
Traces Of Communal Touch: Matrixial Encounters With Pre-Service Art Educators Across Two States, Kate L. Wurtzel, Laura L. Mccartney
Artizein: Arts and Teaching Journal
The matrixial sphere, as put forth by artist and psychoanalyst Bracha L. Ettinger, is a shared and transsubjective space that is beneath the conscious, under the touchable and perceptible; it is a space where we encounter ourselves and one another in shared trauma, healing, art making, and the lived experience overall. This co-authored essay explores how a shared matrixial space and the matrixial gaze, which is not always visual, have been experienced through the square boxes of ZOOM as part of a collaborative, long-distance art exchange project. The project, focused on Spontaneous Creation-Making (SCM) sessions, as outlined in Barbara Bickel …
The Evolution And Preservation Of Video Games: An Artistic And Cultural Journey, Dhru Fuletra
The Evolution And Preservation Of Video Games: An Artistic And Cultural Journey, Dhru Fuletra
ART 108: Introduction to Games Studies
From the first time I held a game controller, video games have been a fundamental part of my life. They started as simple, pixel-filled adventures on early consoles and have grown into the vast, immersive worlds we explore on today’s advanced systems. For me, they’ve always been more than just a way to pass the time; they’ve been gateways to alternate realities where creativity, interaction, and storytelling seamlessly come together. Over the years, video games have transformed from casual hobbies into intricate cultural phenomena and, importantly, into a recognized art form. In this essay, I contend that video games are …
Beauty In The Mundane, Madeline Caniglia
Beauty In The Mundane, Madeline Caniglia
Theses
This project focuses on challenging what compositions are considered valuable as art. The primary focus is on the relationship between light and shadow and how it contributes to the revelation of finding beauty in the mundane. This project involves studying old masters like Caravaggio and Edward Hopper while employing their techniques and methods in my artworks. Through a series of oil paintings, I depicted everyday objects and scenes to demonstrate how classical techniques, paired with contemporary subjects, help bridge historical and artistic practices with modern art.
Video Game Review — Final Fantasy Xiv: Level Up Forever, Brian Cowlishaw
Video Game Review — Final Fantasy Xiv: Level Up Forever, Brian Cowlishaw
Dialogue: The Interdisciplinary Journal of Popular Culture and Pedagogy
Review of the video game Final Fantasy XIV: Level Up Forever.
Three Characters And Me(Me): Positioning Popular Culture To Unpack Emerging Teacher Identity, Gillian E. Mertens, Henry (Cody) C. Miller
Three Characters And Me(Me): Positioning Popular Culture To Unpack Emerging Teacher Identity, Gillian E. Mertens, Henry (Cody) C. Miller
Dialogue: The Interdisciplinary Journal of Popular Culture and Pedagogy
In this article we narrate an instructional practice we implemented in two different teacher education courses that facilitated conversations about teacher identity through the use of fictional characters who were educators. This practice served two purposes in our course work: firstly, this activity presents students with an opportunity to demonstrate their media interests and career goals; secondly, this activity provides a quick, baseline assessment of how aspiring teachers view their profession and future practice. We detail student responses to this activity and consider how their choices of fictional educators fit into broader patterns we see in popular culture, specifically depictions …
Ways Of Decoloniality By The Painted Lady: Avatar: The Last Airbender’S Katara Demonstrates How To Revive A Community In Ecological Distress Brought By The Colonial Expansion Of The Fire Nation, Jose Santos P. Ardivilla
Ways Of Decoloniality By The Painted Lady: Avatar: The Last Airbender’S Katara Demonstrates How To Revive A Community In Ecological Distress Brought By The Colonial Expansion Of The Fire Nation, Jose Santos P. Ardivilla
Dialogue: The Interdisciplinary Journal of Popular Culture and Pedagogy
In the third episode of Avatar: The Last Airbender’s Book 3: The Book Of Fire, the “Gaang” consisting of Avatar Aang, Toph, Sokka, and Katara chanced upon a fishing village on stilts,ravaged by the pollution of its waterways. The pollution comes from the industrial activity of the Colonial Masters’ Fire Nation which greatly affected the village. This animation is from Nickelodeon, a channel geared for children’s entertainment, thus implicates humorous asides in what purports to be a serious epicurean reclaiming of a lost balance through indigenous visual culture, solidarity, media studies, and ecocriticism. Katara disguises herself as …
Peril And Promise: Student Experiences Of Virtual Reality And Implications For Inclusive Social Justice Pedagogy, Michelle Vannatta
Peril And Promise: Student Experiences Of Virtual Reality And Implications For Inclusive Social Justice Pedagogy, Michelle Vannatta
Dialogue: The Interdisciplinary Journal of Popular Culture and Pedagogy
Virtual reality (VR) is a fast-evolving technology rapidly being integrated into education and training in multiple sectors of society. As the use of VR spreads, it is important to critically analyze both its role in effective pedagogies and how students experience it. Virtual reality has extraordinary promise for deeply engaging students, and it also poses particular challenges for equitable and effective teaching of diverse students. This paper discusses students’ responses to a VR exercise and examines some of the complexities VR presents around racial justice, gender equity, and economic fairness. Virtual reality technology may be less effective and less comfortable …
It’S Dangerous To Learn Alone – Play This: Video Games In Higher Education, Particularly In The Composition Classroom, Joy Sterrantino
It’S Dangerous To Learn Alone – Play This: Video Games In Higher Education, Particularly In The Composition Classroom, Joy Sterrantino
Dialogue: The Interdisciplinary Journal of Popular Culture and Pedagogy
When people think of educational games, they often just think of ones geared towards kids: these might include spelling and vocabulary games like Scribblenauts, creative games such as Minecraft, as well as historical games such as Carmen [Sandiego]’s Ancient Caper, but according to the Entertainment Software Association in 2019, 65% of adults play video games (almost half of which are female), the average gamer is 33 years old, and 63% of all gamers are playing with others at least one hour a week (“Essential Facts” 4, 5, 8). This means that the majority of …
Pop Culture And Politics: Engaging Students In American Government Through Art, Music, And Film, Laura Merrifield Wilson
Pop Culture And Politics: Engaging Students In American Government Through Art, Music, And Film, Laura Merrifield Wilson
Dialogue: The Interdisciplinary Journal of Popular Culture and Pedagogy
Strategically and thoughtfully employing popular culture in teaching political science can enable students to better understand, analyze, and relate to the material. In a discipline that can be viewed by students as too boring, too distant, and too polarizing, the use of relevant music, TV/film clips, toys, memes, and other popular culture artifacts can engage otherwise unengaged students in a meaningful way. This paper argues that using popular culture in teaching political science can demonstrate relevance, serve as a generational translator, expose the bias of experience, and enable an expression of self. In demonstrating relevance, popular culture makes material fresh …
Visuality Of Race In Popular Culture: Teaching Racial Histories And Iconography In Media, Joni Boyd Acuff, Amelia M. Kraehe
Visuality Of Race In Popular Culture: Teaching Racial Histories And Iconography In Media, Joni Boyd Acuff, Amelia M. Kraehe
Dialogue: The Interdisciplinary Journal of Popular Culture and Pedagogy
The repetition of racist imagery from historical to contemporary popular culture is indicative of a lack of visual culture education among artists, designers, and other creative cultural producers working today. This paper addresses the dearth of resources for teaching visual codes and conventions of racial iconography that are recycled in popular media and contribute to the fabrication of racial differences, maintenance of racial hierarchies, and normalization of white supremacist ideology. Inspired by Critical Race Theory in art and visual culture education, the essay proposes teaching tactics and sites/sights that can support students in developing visual understandings of race in popular …
Renegade Or Paragon?: Categorizing Narrative Choice In Video Game Storylines, Graham Oliver
Renegade Or Paragon?: Categorizing Narrative Choice In Video Game Storylines, Graham Oliver
Dialogue: The Interdisciplinary Journal of Popular Culture and Pedagogy
Choices made during video game gameplay set the stories told in that media apart from other media. Narrative-affecting choices have existed since the earliest games, from character creation in role-playing games to performance-based narrative changes in Metroid to morality-based choices in Ogre Battle. In the contemporary gaming landscape, some games derive a significant portion of their gameplay from character decisions: exploration, dialogue options, quick-time event reactions, etc. In this article, I give a history and breakdown of how choices have existed and evolved in gaming narratives since their inception. I then propose three categories for significant narrative choices: aesthetic, …