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Social and Behavioral Sciences Commons

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Full-Text Articles in Social and Behavioral Sciences

Information Literacy Opportunities Within The Discovery Tool Environment, Nancy E. Fawley, Nikki Krysak Aug 2012

Information Literacy Opportunities Within The Discovery Tool Environment, Nancy E. Fawley, Nikki Krysak

Library Faculty Publications

Discovery tools such as Primo, EBSCO Discovery Service, Summon, and WorldCat Local aim to make scholarly research more intuitive for students in part because of their single interface for searching across multiple platforms, including the library, fee-based databases, and unique digital collections. Discovery tools are in sync with the way many undergraduates look for information because they offer a more “Google-like” experience in contrast with previous methods of research that required first knowing which database to use, then searching each one differently according to its specifications. However, broad searches across multiple formats with different systems of controlled vocabulary force instructors …


Collection Of Online Learning Objects For Research Success (Colors) Pilot Project, Andrea Falcone, Stephanie Wiegand Jun 2012

Collection Of Online Learning Objects For Research Success (Colors) Pilot Project, Andrea Falcone, Stephanie Wiegand

University Libraries Faculty Publications

The availability of library-related videos is growing; yet it is difficult to justify the impact of such time-consuming projects. In order to investigate the impact of such projects and a possible solution, the researchers asked students to create videos that appeal to their peers. The following research questions were posed:

  • Will creation of media projects enable students to learn core research concepts and skills?
  • Will a series of peer-created media engage students and help them acclimate to researching in an academic library?

By asking students to create videos, the researchers were able to observe how users interact with and perceive …


District Court: Cambridge Univ. Press V. Becker - Ruling (2012), Orinda Evans May 2012

District Court: Cambridge Univ. Press V. Becker - Ruling (2012), Orinda Evans

Georgia State University Copyright Lawsuit

Ruling from the District Court

Cambridge Univ. Press v. Becker, 863 F. Supp. 2d 1190 (N.D. Ga. 2012)


Gis Collaborations In Saskatchewan: Sgic And The University Of Saskatchewan Library (Accepted Manuscript Version), Jasmine R. Hoover Jan 2012

Gis Collaborations In Saskatchewan: Sgic And The University Of Saskatchewan Library (Accepted Manuscript Version), Jasmine R. Hoover

Library Research and Publications

GIS (Geographic Information System) libraries face challenges at both ends of the spectrum when it comes to acquiring GIS data. On one hand, the increase in popularity of GIS driven by services like Google Earth, Bing maps, and open data has made large amounts of GIS data freely available to users. On the other hand, specialty GIS data products, often needed by researchers, industry, and government, can be so costly that they are impossible for a library to purchase on its own. In situations like the latter, collaborations often provide the solution for acquiring the necessary GIS data. This report …


Beyond A Fad: Why Video Games Should Be Part Of 21st Century Libraries, Kym Buchanan, Angela M. Vanden Elzen Jan 2012

Beyond A Fad: Why Video Games Should Be Part Of 21st Century Libraries, Kym Buchanan, Angela M. Vanden Elzen

Library Publications and Presentations

We believe video games have a place in libraries. We start by describing two provocative video games. Next, we offer a framework for the general mission of libraries, including access, motivation, and guidance. As a medium, video games have some distinguishing traits: they are visual, interactive, and based on simulations. We explain how these traits require and reward some traditional and new literacies. Furthermore, people play video games for at least three reasons: immersion, challenge, and connection. Finally, we offer guidelines and examples for how librarians can integrate video games into library collections and programming.