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Social and Behavioral Sciences Commons

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Digital Humanities

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Full-Text Articles in Social and Behavioral Sciences

“87% Missing”: Preserving Video Game History In A Canadian Copyright Context, Amelia Clarkson, Magnus Berg Apr 2024

“87% Missing”: Preserving Video Game History In A Canadian Copyright Context, Amelia Clarkson, Magnus Berg

Digital Initiatives Symposium

In 2020, the University of Toronto Mississauga campus library acquired the largest collection of video games in Canada from prolific collector Syd Bolton, whose vision was for it to not only be preserved but also playable and publicly accessible. Over the past three years, the collections team has been processing the collection to facilitate access onsite, and in 2024 aims to begin the next step of digitally preserving the collection. In the summer of 2023, the Video Game History Foundation and the Software Preservation Network co-authored a report on the dire state of availability of classic games, with the goal …


How Libraries Are Meeting Researcher Needs In The Digital Humanities, Kelley F. Rowan May 2017

How Libraries Are Meeting Researcher Needs In The Digital Humanities, Kelley F. Rowan

Digital Initiatives Symposium

This presentation will provide guidance for those considering the creation of a digital humanities (DH) lab, as well as for those with a current functional DH lab. The Digital Scholars Studio at Florida International University (FIU) was created in 2016 with the purpose of providing needed technology and collaborative space for researchers and students. We will explore the challenges experienced by restricted space and budget and discuss how we resolved these specific limitations before continuing with an in-depth look at programming and usage of DH software and tools. We will take a look at a few current projects our researchers …