Open Access. Powered by Scholars. Published by Universities.®

Social and Behavioral Sciences Commons

Open Access. Powered by Scholars. Published by Universities.®

Industry

PDF

Technological University Dublin

Journal

Articles 1 - 2 of 2

Full-Text Articles in Social and Behavioral Sciences

Raiders Of The Lost Archive: The Report Of The Inter-Departmental Committee On The Film Industry 1942, Roddy Flynn Nov 2016

Raiders Of The Lost Archive: The Report Of The Inter-Departmental Committee On The Film Industry 1942, Roddy Flynn

Irish Communication Review

In 1938, Sean Lemass, as Minister for Industry and Commerce, established a three man committee with a broad remit to examine and report on every aspect – actual and putative – of the Irish film industry. This report would examine not merely the exhibition, distribution and production of film but also its potential as a cultural force and the extent to which the established censorship regime was fulfilling its obligations to ‘protect public morality against any danger of contamination or deterioration which might threaten it through the influence of cinema’ (RICFI, 1942: 44).


Live Life To The Power Of Ps2: Locating The Digital Games Industry In The New Media Environment, Aphra Kerr Nov 2016

Live Life To The Power Of Ps2: Locating The Digital Games Industry In The New Media Environment, Aphra Kerr

Irish Communication Review

The digital games industry is a global entertainment business stretching from Tokyo to San Francisco to London. In May each year, game developers from around the world meet in Los Angeles to pitch their ideas to publishers, sneak a preview of other games and do licensing deals with hardware companies and Hollywood studios. The show has much in common with Melia and Cannes: it has all the glitz, the hype and the stars. The main difference is that the stars are non-human, the digital game producers are relatively unknown and this form of popular culture has been largely ignored by …