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Social and Behavioral Sciences Commons

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Full-Text Articles in Social and Behavioral Sciences

Collaborative Constructions: Designing High School History Curriculum With The Lost & Found Game Series, Owen Gottlieb, Shawn Clybor Oct 2022

Collaborative Constructions: Designing High School History Curriculum With The Lost & Found Game Series, Owen Gottlieb, Shawn Clybor

Articles

This chapter addresses design research and iterative curriculum design for the Lost & Found games series. The Lost & Found card-to-mobile series is set in Fustat (Old Cairo) in the twelfth century and focuses on religious laws of the period. The first two games focus on Moses Maimonides’ Mishneh Torah, a key Jewish law code. A new expansion module which was in development at the time of the fieldwork described in this article that introduces Islamic laws of the period, and a mobile prototype of the initial strategy game has been developed with support National Endowment for the Humanities. The …


Playing At The Crossroads Of Religion And Law: Historical Milieu, Context And Curriculum Hooks In Lost & Found, Owen Gottlieb Jan 2021

Playing At The Crossroads Of Religion And Law: Historical Milieu, Context And Curriculum Hooks In Lost & Found, Owen Gottlieb

Articles

This chapter presents the use of Lost & Found – a purpose-built tabletop to mobile game series – to teach medieval religious legal systems. The series aims to broaden the discourse around religious legal systems and to counter popular depiction of these systems which often promote prejudice and misnomers. A central element is the importance of contextualizing religion in period and locale. The Lost & Found series uses period accurate depictions of material culture to set the stage for play around relevant topics – specifically how the law promoted collaboration and sustainable governance practices in Fustat (Old Cairo) in twelfth-century …


Make History Accessible: The Case For Youtube, Rohit Kandala May 2019

Make History Accessible: The Case For Youtube, Rohit Kandala

Honors Scholar Theses

Public interest in history is alarmingly low, and this thesis aims to help reverse that trend by recommending the adoption of YouTube as history’s community tool. The majority of this thesis assesses YouTube’s merits as a suitable platform for enthusiasts and professionals alike to share their interests and thereby grow the public’s interest in history. This paper also includes other authors' sentiments on digital history and incorporates it into the argument.


Historical Effects Of Electronic Interfaces, G James Mitchell Dec 2018

Historical Effects Of Electronic Interfaces, G James Mitchell

Publications and Research

Electronic interfaces are a primary tool for most professional and personal communication currently happening. Electronics, like the human mind, are limited by the understanding of executing will, or commands. This can be characterized as “interface limitations” of digital technology. Identifying this bottleneck in technological development has been critical in historical changes to both hardware and software technology. Recent medical research examines a novel user interface to reduce task load. I hypothesize, interface developments that take cues from nonverbal human communication enhance and sustain the significance of those technologies in society. By examining pivotal moments of historical technology we can identify …


The Lost & Found Game Series: Teaching Medieval Religious Law In Context, Owen Gottlieb, Ian Schreiber Aug 2018

The Lost & Found Game Series: Teaching Medieval Religious Law In Context, Owen Gottlieb, Ian Schreiber

Presentations and other scholarship

Lost & Found is a strategy card-to-mobile game series that teaches medieval religious legal systems with attention to period accuracy and cultural and historical context. The Lost & Found project seeks to expand the discourse around religious legal systems, to enrich public conversations in a variety of communities, and to promote greater understanding of the religious traditions that build the fabric of the United States. Comparative religious literacy can build bridges between and within communities and prepare learners to be responsible citizens in our pluralist democracy. The first game in the series is a strategy game called Lost & Found …


An Assignment From Our Students: An Undergraduate View Of The Historical Profession, Edward L. Ayers Sep 2013

An Assignment From Our Students: An Undergraduate View Of The Historical Profession, Edward L. Ayers

History Faculty Publications

The students confidently measured the world through what they knew, and what they knew was popular culture. That culture, often electronic in one way or another, was more pervasive and powerful than anything else they had experienced, including school. The only history books most had seen were high school textbooks, books they universally detested. The students, not surprisingly, liked the idea that historical understanding arrives in many forms


The 'Platinum Route' To Open Access: A Case Study Of E-Jasl: The Electronic Journal Of Academic And Special Librarianship, Paul G. Haschak Oct 2007

The 'Platinum Route' To Open Access: A Case Study Of E-Jasl: The Electronic Journal Of Academic And Special Librarianship, Paul G. Haschak

E-JASL 1999-2009 (Volumes 1-10)

Abstract

Introduction. In 1999, with no money and no support from any library organization, the author partnered with the International Consortium for Alternative Academic Publication (ICAAP), later renamed the International Consortium for the Advancement of Academic Publication, to found a new electronic journal, The Journal of Southern Academic and Special Librarianship, renamed E-JASL: The Electronic Journal of Academic and Special Librarianship in 2002.

Description. This case study is based on the author’s own experiences founding and developing a professional, independent, permanently archived, peer reviewed, open-access, electronic library journal, employing a scholar-led model of publishing. The author’s partnership …