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Full-Text Articles in Social and Behavioral Sciences

The Impact Of Information Literacy Instruction On Student Success: A Multi-Institutional Investigation And Analysis, Joni Blake, Melissa Bowles-Terry, N. Shirlene Pearson, Zoltan Szentkiralyi Oct 2017

The Impact Of Information Literacy Instruction On Student Success: A Multi-Institutional Investigation And Analysis, Joni Blake, Melissa Bowles-Terry, N. Shirlene Pearson, Zoltan Szentkiralyi

Fondren Library Research

The GWLA Student Learning Outcomes task force analyzed the data from over 42,000 first-time, first-year freshmen and over 1700 distinct courses from 12 research institutions to determine the impact(s) of information literacy instruction integrated into course curriculum on several student success measures.

Key findings include:

  • Student retention rates are higher for those students whose courses include an information literacy instruction component.
  • On average, First-Year GPA for students whose courses included information literacy instruction was higher than the GPA of students whose courses did not.
  • Students exposed to library instruction interactions successfully completed 1.8 more credit hours per year than their …


Time Travel, Labour History, And The Null Curriculum: New Design Knowledge For Mobile Augmented Reality History Games, Owen Gottlieb May 2017

Time Travel, Labour History, And The Null Curriculum: New Design Knowledge For Mobile Augmented Reality History Games, Owen Gottlieb

Articles

This paper presents a case study drawn from design-based research (DBR) on a mobile, place-based augmented reality history game. Using DBR methods, the game was developed by the author as a history learning intervention for fifth to seventh graders. The game is built upon historical narratives of disenfranchised populations that are seldom taught, those typically relegated to the 'null curriculum'. These narratives include the stories of women immigrant labour leaders in the early twentieth century, more than a decade before suffrage. The project understands the purpose of history education as the preparation of informed citizens. In paying particular attention to …


Going Beyond The Existing Consensus: The Use Of Games In International Relations Education, Michael Lee, Zachary C. Shirkey Apr 2017

Going Beyond The Existing Consensus: The Use Of Games In International Relations Education, Michael Lee, Zachary C. Shirkey

Publications and Research

Despite the popularity of using games to teach international relations, few works directly assess their effectiveness. Furthermore, it is unclear if games help all students equally, or if certain students are more likely to benefit than others. Finally, how closely the game must mirror the concept being taught to be an effective pedagogical tool has received scant attention. We address these points by discussing the use of an updated version of the classic American election game, Consensus, to help illustrate the role of domestic political coalitions in an international political economy course. Assessing the performance of 39 students via …


The Cuny-Shanghai Library Faculty Exchange Program: Participants Remember, Reflect, And Reshape, Sheau-Yueh J. Chao, Beth Evans, Ryan Phillips, Mark Aaron Polger, Beth Posner, Ellen Sexton Jan 2017

The Cuny-Shanghai Library Faculty Exchange Program: Participants Remember, Reflect, And Reshape, Sheau-Yueh J. Chao, Beth Evans, Ryan Phillips, Mark Aaron Polger, Beth Posner, Ellen Sexton

Publications and Research

This chapter recounts the outcomes and experiences of six American librarians who participated in an international librarian exchange program that ran from spring 2010 through fall 2011. The exchange brought together the City University of New York (CUNY) and two universities in Shanghai, China: Shanghai University (SU) and Shanghai Normal University (SNU). The program was inspired, in part, by recognition of the diversity of CUNY’s student body and growing awareness of the increasing globalization of information and education. For the Chinese librarians, the exchange offered an opportunity to learn from the West and showcase their own innovations. The traveling participants …


Muse: Getting To Know The Generations Youth & Elder Scavenger Hunt, University Of Maine Center On Aging Jan 2017

Muse: Getting To Know The Generations Youth & Elder Scavenger Hunt, University Of Maine Center On Aging

Maine Center on Aging Education and Training

Music Uniting Students and Elders is a program by the University of Maine Center on Aging and the Bangor Symphony Orchestra that uses music education to form inter-generational connections between elementary students and elders. This scavenger hunt activity is designed to encourage communication and relationship building between elders and youth prior, during and following MUSE events.


Muse Youth Curriculum, University Of Maine Center On Aging Jan 2017

Muse Youth Curriculum, University Of Maine Center On Aging

Maine Center on Aging Education and Training

Music Uniting Students and Elders is a program of the University of Maine Center on Aging and the Bangor Symphony Orchestra that uses music education to connect elders and students. The following curriculum is recommended for children 5 years of age and older or children in 1st – 5th grade. The purpose of the curriculum is to act as a catalyst for discussing aging, to dispel the myths of aging, to provide an opportunity to connect generations, and for youth to share with others their experiences, ancestry and family traditions. Furthermore, this curriculum allows for youth to connect with elders …