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Social and Behavioral Sciences Commons

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Full-Text Articles in Social and Behavioral Sciences

The Fall Of Teotihuacan, Elizabeth P. Ale Jan 2015

The Fall Of Teotihuacan, Elizabeth P. Ale

Undergraduate Research Posters

In this project I present a survey of multiple theories regarding the dissolution of the ancient Mesoamerican city of Teotihuacan. This complex city-state was established around 100 BCE and became one of the largest and most powerful sites in Mesoamerica. Located about 25 miles northeast of what is today known as Mexico City, Teotihuacan was home to many advanced technological and social structures, including a pyramid called The Pyramid of the Sun that boasted a base as large as the Great Pyramid of Giza’s. At some time between the 7th and 8th century CE, Teotihuacan went into decline. …


Beyond The Horizon: The Limitless Potential Of 3d Technology In Archaeology, Rebecca Bowman Jan 2015

Beyond The Horizon: The Limitless Potential Of 3d Technology In Archaeology, Rebecca Bowman

Undergraduate Research Posters

My research started during the summer of 2014 with a joint internship at VCU’s Virtual Curation Lab and the Virginia Department of Historic Resources under the supervision of Dr. Bernard K. Means and Katherine Ridgway. The purpose of my research was to conduct a comparative study between the virtual and physical process of mending, or repairing, artifacts. I was granted access to three different vessel fragments which were improperly mended in the 1960s. It was my goal to remove the previous adhesive adhered to the sherds and replace it with a safer adhesive. Simultaneously, I brought the previously mended sherds …


Proactive Conversation, 3d Printing, And An Old Nintendo, Tesha C. Ellis Jan 2015

Proactive Conversation, 3d Printing, And An Old Nintendo, Tesha C. Ellis

Undergraduate Research Posters

Abstract

One hundred years from now, it would be a true historical treat to be able to showcase 20th and 21st century digital entertainment by presenting video game consoles in mint condition for interactive, educational, play. Arguably, it would be more enlightening and informative for future audiences to be able to physically engage with the electronic artifacts instead of simply observing them behind glass. With the use of 3D technology, components of video game systems can be preserved, and then printed as needed for repairs. It will help keep them functional for future researchers, educators, and enthusiasts.