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Social and Behavioral Sciences Commons

Open Access. Powered by Scholars. Published by Universities.®

2018

GIS

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University of Nebraska - Lincoln

Arts and Humanities

Articles 1 - 3 of 3

Full-Text Articles in Social and Behavioral Sciences

Modeling Sound In Ancient Maya Cities: Moving Towards A Synesthetic Experience Using Gis & 3d Simulation, Graham Goodwin Aug 2018

Modeling Sound In Ancient Maya Cities: Moving Towards A Synesthetic Experience Using Gis & 3d Simulation, Graham Goodwin

Anthropology Department: Theses

Digital technologies enable modeling of the potential role of sound in past environments. While digital approaches have limitations in objectively rendering reality, they provide an expanded platform that potentially increases our understanding of experience in the past and enhances the investigation of ancient landscapes. Digital technologies enable new experiences in ways that are multi-sensual and move us closer toward reconstructing holistic views of past landscapes. Archaeologists have successfully employed 2D and 3D tools to measure vision and movement within cityscapes. However, built environments are often designed to invoke synesthetic experiences that also include sound and other senses. Geographic Information Systems …


Preliminary Analysis Of Hieroglyph And Iconography Placement On Freestanding Monuments At Copán, Honduras, Elizabeth Koenen Mar 2018

Preliminary Analysis Of Hieroglyph And Iconography Placement On Freestanding Monuments At Copán, Honduras, Elizabeth Koenen

Honors Theses

This paper analyzes the placement of hieroglyphs and iconography on freestanding monuments at the ancient Maya site of Copán, Honduras. Preliminary spatial analysis using Geographic Information Systems (GIS) highlight two potentially important findings. First, stelae in the main civic-ceremonial precinct (Principal Group), while erected in the most centralized and public location in the city, are not always placed to allow for public viewing of their fronts. Second, differences may exist in the number of logographic and syllabic glyphs used on a object depending on the type of object and its location. Further research and data collection are needed in order …


Using Virtual Reality And Photogrammetry To Enrich 3d Object Identity, Cole Juckette, Heather Richards-Rissetto, Hector Eluid Guerra Aldana, Norman Martinez Jan 2018

Using Virtual Reality And Photogrammetry To Enrich 3d Object Identity, Cole Juckette, Heather Richards-Rissetto, Hector Eluid Guerra Aldana, Norman Martinez

Department of Anthropology: Faculty Publications

The creation of digital 3D models for cultural heritage is commonplace. With the advent of efficient and cost effective technologies archaeologists are making a plethora of digital assets. This paper evaluates the identity of 3D digital assets and explores how to enhance or expand that identity by integrating photogrammetric models into VR. We propose that when a digital object acquires spatial context from its virtual surroundings, it gains an identity in relation to that virtual space, the same way that embedding the object with metadata gives it a specific identity through its relationship to other information. We explore this concept …