Open Access. Powered by Scholars. Published by Universities.®

Social and Behavioral Sciences Commons

Open Access. Powered by Scholars. Published by Universities.®

Articles 1 - 2 of 2

Full-Text Articles in Social and Behavioral Sciences

Why Wikipedia Often Overlooks Stories Of Women In History, Lara Nicosia, Tamar Carroll Mar 2018

Why Wikipedia Often Overlooks Stories Of Women In History, Lara Nicosia, Tamar Carroll

Articles

Wikipedia's reliance on a volunteer editing base has resulted in a gender bias both in the quantity and quality of content around women. With less than 20% of Wikipedia's editors identifying as women, only 30% of biographical entries have been written about women and entries on women tend to be shorter and more focused on relationships and family roles than entries on men. This article explores the causes of Wikipedia's gender bias and offers ways that both individuals and institutions can help improve Wikipedia's content around women.


Pheon: Practicing Problem Solving And Gaining Museum Literacy From Transmedia And Alternate Reality Games In Museums, Jes A. Koepfler, K. Tierney Sneeringer, Georgina Bath Goodlander Jan 2018

Pheon: Practicing Problem Solving And Gaining Museum Literacy From Transmedia And Alternate Reality Games In Museums, Jes A. Koepfler, K. Tierney Sneeringer, Georgina Bath Goodlander

Journal of Interactive Humanities

The Luce Foundation Center of the Smithsonian American Art Museum ran a transmedia game, called PHEON, as an in-museum scavenger hunt-style game from October 2010 through September 2011. Players took on missions that sent them throughout the Museum's collections. From a summative evaluation of the game, we learned that PHEON supported problem solving skills, increased museum literacy, and help players connect with the Museum and its resources. Players also identified opportunities for improvement related to the game materials and its narrative. The paper offers a summary of lessons learned for others hoping to deploy an ARG or transmedia game …