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Social and Behavioral Sciences Commons™
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Articles 1 - 4 of 4
Full-Text Articles in Social and Behavioral Sciences
Implementing Augmented Reality In Academic Libraries, Sandy Avila
Implementing Augmented Reality In Academic Libraries, Sandy Avila
Sandy Avila
New Design Principles For Mobile History Games, Owen Gottlieb
New Design Principles For Mobile History Games, Owen Gottlieb
Presentations and other scholarship
This study draws on design-based research on an ARIS–based mobile augmented reality game for teaching early 20th century history. New design principles derived from the study include the use of supra-reveals, and bias mirroring. Supra-reveals are a kind of foreshadowing event in order to ground historical happenings in the wider enduring historical understanding. Bias mirroring refers to a nonplayer character echoing back a player’s biased behavior, in order to open the player to listening to alternative perspectives. Supra-reveals engendered discussion of historical themes early in the game experience. The results showed that use of a cluster of NPC bias mirroring …
Optimizing Virtual Reality For All Users Through Gaze-Contingent And Adaptive Focus Displays, Nitish Padmanaban, Robert Konrad, Tal Stramer, Emily Cooper, Gordon Wetzstein
Optimizing Virtual Reality For All Users Through Gaze-Contingent And Adaptive Focus Displays, Nitish Padmanaban, Robert Konrad, Tal Stramer, Emily Cooper, Gordon Wetzstein
Dartmouth Scholarship
From the desktop to the laptop to the mobile device, personal computing platforms evolve over time. Moving forward, wearable computing is widely expected to be integral to consumer electronics and beyond. The primary interface between a wearable computer and a user is often a near-eye display. However, current generation near-eye displays suffer from multiple limitations: they are unable to provide fully natural visual cues and comfortable viewing experiences for all users. At their core, many of the issues with near-eye displays are caused by limitations in conventional optics. Current displays cannot reproduce the changes in focus that accompany natural vision, …
Stak – Serendipitous Tool For Augmenting Knowledge: A Conceptual Tool For Bridging Digital And Physical Resources, Kim Martin, Brian Greenspan, Anabel Quan-Haase
Stak – Serendipitous Tool For Augmenting Knowledge: A Conceptual Tool For Bridging Digital And Physical Resources, Kim Martin, Brian Greenspan, Anabel Quan-Haase
FIMS Publications
Humanities scholars have long claimed the importance of browsing in the library stacks as part of their research process. The digitization practices of libraries and archives, while meant to assist with preservation and access, make the physical browsing experience impossible. While there have been various attempts to recreate this experience online, none as yet has created a digital tool which users can interact with as they move through the physical material in the library. This paper aims to introduce the concept of the Serendipitous Tool for Augmenting Knowledge (STAK), a geolocative app that allows users to access material complementary to …