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Social and Behavioral Sciences Commons

Open Access. Powered by Scholars. Published by Universities.®

2015

City University of New York (CUNY)

Series

Library instruction

Articles 1 - 5 of 5

Full-Text Articles in Social and Behavioral Sciences

Case Studies And Pervasive Instruction: Using Journalism Education Techniques In The Information Literacy Classroom, Jennifer Noe Nov 2015

Case Studies And Pervasive Instruction: Using Journalism Education Techniques In The Information Literacy Classroom, Jennifer Noe

Publications and Research

The purpose of this paper is to explore whether journalism education techniques can be adapted for use in the information literacy classroom as a means of teaching the ethical use of information. The author uses personal experience as a journalist and graduate of journalism education programs to examine the similarities between journalism pedagogy and information literacy and whether any aspect of journalism pedagogy is transferrable to the information literacy classroom.


Collecting Cats: Library Lessons From Neko Atsume, Kelly M. Blanchat, Megan Brooks Jun 2015

Collecting Cats: Library Lessons From Neko Atsume, Kelly M. Blanchat, Megan Brooks

Publications and Research

This blog post is the culmination of a Twitter conversation between librarians talking about their experiences playing a phone game. The game is called Nekoatsume and it involves taking care of digital cats in a virtual backyard. Nekoatsume is entirely in Japanese, a key fact that actually started the Twitter conversation (and not the fact that the game involves cats, as might be expected). Despite the language barrier, Nekoatsume is remarkably user-friendly; library databases should be just as user-friendly as a game in a foreign language, but too often they’re not. With so many variables in acquiring research — design, …


Social Media As Game Strategy: Twitter In The #Infolit Instruction Session, Kelly M. Blanchat, Lydia Willoughby Jun 2015

Social Media As Game Strategy: Twitter In The #Infolit Instruction Session, Kelly M. Blanchat, Lydia Willoughby

Publications and Research

The lure of distractions can entice even the strongest of student wills in a computer classroom. Research requires strategic thinking and ordered planning to drown out the noise of online distractions. This poster demonstrates a unique way to capitalize on the natural overlap of research, communication, and social media by employing game strategy to lead learning outcomes for undergraduate student research. Instead of silencing social media, this activity incorporates Twitter as a platform to introduce information literacy concepts and participatory practices of scholarship.


Engage Students Through Flipped Classroom Strategies: A Lesson Planning Guide, Madeline Cohen, Alison Lehner-Quam, Robin Wright May 2015

Engage Students Through Flipped Classroom Strategies: A Lesson Planning Guide, Madeline Cohen, Alison Lehner-Quam, Robin Wright

Publications and Research

Presentation at 2015 Connecticut Information Literacy Conference, May 29, 2015.


Play A Game, Make A Game: Getting Creative With Professional Development For Library Instruction, Maura A. Smale May 2015

Play A Game, Make A Game: Getting Creative With Professional Development For Library Instruction, Maura A. Smale

Publications and Research

Using games in the library classroom is an active learning strategy that can increase student engagement. However, not all librarians are equally familiar and comfortable with bringing game-based learning to the library. Game On for Information Literacy is a brainstorming card game to help librarians create games for information literacy and library instruction. Inspired by other successful brainstorming card games, this game was developed, playtested, and iterated over several years in workshops, graduate-level MLIS courses, and professional development programs. Game materials are all available to download, use, remix, and share.