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Social and Behavioral Sciences Commons

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Articles 1 - 4 of 4

Full-Text Articles in Social and Behavioral Sciences

A Parent's Dilemma: When To Let Child Be Responsible For Own Actions, Maritza Martinez May 2014

A Parent's Dilemma: When To Let Child Be Responsible For Own Actions, Maritza Martinez

UCF Forum

Monday morning, like most mornings, complete chaos unfolded in our house as four people – my two daughters, my husband and myself – aimed to head out the door by 8 a.m., our daughters for school and my husband and I for our offices.


Some Graduates Have A Plan – For You Others…, Mark Routhier Apr 2014

Some Graduates Have A Plan – For You Others…, Mark Routhier

UCF Forum

As the school year comes to a close, the inevitable question arises for graduating students: What am I going to do?


Video Game Self-Efficacy And Its Effect On Training Performance, Skilan Ortiz Jan 2014

Video Game Self-Efficacy And Its Effect On Training Performance, Skilan Ortiz

Electronic Theses and Dissertations

This study examined the effects of using serious games for training on task performance and declarative knowledge outcomes. The purpose was to determine if serious games are more effective training tools than traditional methods. Self-efficacy, expectations for training, and engagement were considered as moderators of the relationship between type of training and task performance as well as type of training and declarative knowledge. Results of the study offered support for the potential of serious games to be more effective than traditional methods of training when it comes to task performance.


A Multimedia Approach To Game-Based Training: Exploring The Effects Of The Modality And Temporal Contiguity Principles On Learning In A Virtual Environment, Stephen Serge Jan 2014

A Multimedia Approach To Game-Based Training: Exploring The Effects Of The Modality And Temporal Contiguity Principles On Learning In A Virtual Environment, Stephen Serge

Electronic Theses and Dissertations

There is an increasing interest in using video games as a means to deliver training to individuals learning new skills or tasks. However, current research lacks a clear method of developing effective instructional material when these games are used as training tools and explaining how gameplay may affect learning. The literature contains multiple approaches to training and GBT but generally lacks a foundational-level and theoretically relevant approach to how people learn specifically from video games and how to design instructional guidance within these gaming environments. This study investigated instructional delivery within GBT. Video games are a form of multimedia, consisting …