Open Access. Powered by Scholars. Published by Universities.®

Social and Behavioral Sciences Commons

Open Access. Powered by Scholars. Published by Universities.®

2014

Purdue University

Arts and Humanities

film and other media of cultural expression

Articles 1 - 4 of 4

Full-Text Articles in Social and Behavioral Sciences

Gender Identity Construction Through Talk About Video Games, Sara M. Cole Dec 2014

Gender Identity Construction Through Talk About Video Games, Sara M. Cole

CLCWeb: Comparative Literature and Culture

In her article "Gender Identity Construction through Talk about Video Games" Sara Cole discusses the construction of gender identity in terms of experiences of digital media and interactive play. Digital literacy expresses, shares, and reaffirms gendered self-identification through experiences of video game play with narratives that either confirm or deny stereotypical biases. In-depth interviews were used to explore the effects of play practices on conceptions of masculinity and personal identity in males who grew up in the 1980s by focusing on a linguistic analysis of the pragmatics of their shared thoughts on play, fantasy, use of digital media, and violence. …


New Challenges For The Archiving Of Digital Writing, Heiko Zimmermann Dec 2014

New Challenges For The Archiving Of Digital Writing, Heiko Zimmermann

CLCWeb: Comparative Literature and Culture

In his article "New Challenges for the Archiving of Digital Writing" Heiko Zimmermann discusses the challenges of the preservation of digital texts. In addition to the problems already at the focus of attention of digital archivists, there are elements in digital literature which need to be taken into consideration when trying to archive them. Zimmermann analyses two works of digital literature, the collaborative writing project A Million Penguins (2006-2007) and Renée Tuner's She… (2008) and shows how the ontology of these texts is bound to elements of performance, to direct social interaction of writers and readers to the uniquely subjective …


The Meaning And Relevance Of Video Game Literacy, Jeroen Bourgonjon Dec 2014

The Meaning And Relevance Of Video Game Literacy, Jeroen Bourgonjon

CLCWeb: Comparative Literature and Culture

In his article "The Meaning and Relevance of Video Game Literacy" Jeroen Bourgonjon argues that video gaming deserves scholarly attention as a social practice and a site for meaning-making and learning. Based on an overview of contemporary trends in literacy and cultural studies, he argues that video games cannot be approached like traditional text forms. He contends that video games serve as an important frame of reference for young people and call for informed decision making in the context of culture, education, and policy. Bourgonjon provides an integrated perspective on video game literacy by employing theoretical insights about their distinctive …


Conscience's De Leeuw Van Vlaanderen (The Lion Of Flanders) And Its Adaptation To Film By Claus, Gertjan Willems Sep 2014

Conscience's De Leeuw Van Vlaanderen (The Lion Of Flanders) And Its Adaptation To Film By Claus, Gertjan Willems

CLCWeb: Comparative Literature and Culture

In his article "Conscience's De Leeuw van Vlaanderen (The Lion of Flanders) and Its Adaptation to Film by Claus" Gertjan Willems discusses Hugo Claus's 1984 filmic adaptation of Hendrik Conscience's 1838 historical novel, a landmark in the history of the Flemish Movement. Willems's analysis is executed by means of a textual film analysis and archival research. Willems pays special attention to the Flemish-Dutch coproduction's complex relations with the national question. Despite various difficulties concerning Flemish nationalist sensitivities of the project, the producers wanted the film to be as faithful as possible to Conscience's novel. This resulted in an …