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Social and Behavioral Sciences Commons

Open Access. Powered by Scholars. Published by Universities.®

2012

Portland State University

Computer adventure games -- Linguistic analysis (Linguistics)

Articles 1 - 1 of 1

Full-Text Articles in Social and Behavioral Sciences

The Semiotic Ecology And Linguistic Complexity Of An Online Game World, Steven L. Thorne, Ingrid Fischer, Xiaofei Lu Sep 2012

The Semiotic Ecology And Linguistic Complexity Of An Online Game World, Steven L. Thorne, Ingrid Fischer, Xiaofei Lu

World Languages and Literatures Faculty Publications and Presentations

Multiplayer online games form complex semiotic ecologies that include game-generated texts, player-to-player communication and collaboration, and associated websites that support in-game play. This article describes an exploratory study of the massively multiplayer online game (MMO) World of Warcraft (WoW), with specific attention to its qualities as a setting for second language (L2) use and development. This empirical study seeks to answer the following question: What is the nature of the linguistic ecology that WoW players are exposed to? Many studies have described the developmental opportunities presented by commercially available gaming environments (e.g., Gee, 2003, 2007), their value as sites of …