Open Access. Powered by Scholars. Published by Universities.®

Social and Behavioral Sciences Commons

Open Access. Powered by Scholars. Published by Universities.®

Articles 1 - 3 of 3

Full-Text Articles in Social and Behavioral Sciences

Playing At Work: Creating A Physically Creative Training Center, Christine Grotke Dec 2012

Playing At Work: Creating A Physically Creative Training Center, Christine Grotke

Creativity and Change Leadership Graduate Student Master's Projects

This project explores the idea of fostering creativity in the physical work environment through the use of a training center. The training center would be a place where employees and management of an organization could learn about the Creative Problem Solving process using elements such as play, incubation, and an individual’s interaction with their physical surroundings. Once the physical requirements of what makes a creative environment are learned in the training center, the techniques could then be applied to the workplace in order to encourage a more productive and positive atmosphere. The research and different studies in this paper help …


Everyday Creativity Without Group Brainstorming, Erik Op Ten Berg May 2012

Everyday Creativity Without Group Brainstorming, Erik Op Ten Berg

Creativity and Change Leadership Graduate Student Master's Projects

This Master’s project focuses on different ways to nurture everyday creativity at the work place apart from the well-known “scheduled” brainstorm sessions. The project covers an extensive literature review and the description of three concrete products as an outcome. The finished project includes the design of a two-hour workshop, a one-day training course, and a ten-step coaching program, all about “everyday creativity at work”. Workshops and coaching program are based on the Torrance Incubation Model (Torrance & Safter, 1990). They will assist companies and individuals in applying their creative potential with more impact on a daily basis, to ultimately improve …


Designing An "Information-Experience" Using Creativity Science Theory And Tools, Stephanie Belhomme May 2012

Designing An "Information-Experience" Using Creativity Science Theory And Tools, Stephanie Belhomme

Creativity and Change Leadership Graduate Student Master's Projects

An “information-experience” encapsulated by a technological/digital audio-visual tool presents data and potentially meaningful information to prompt actionable knowledge concerning: “unspoken creative process elements;” their profound impacts on both how well our “physiology of creativity” functions; but also on how well foundational creative thinking and behavioral prerequisites (energy, motivation, imagination, and ownership) are leveraged.

The product: 1) introduces the user to one component of the CPS (Creative Problem Solving) Facilitation Process - Exploring the Challenge; 2) features a content specific component which prompts exploration of the many correlations between societal, organizational / community, human physiological / behavioral data, and the direct …