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Social and Behavioral Sciences Commons

Open Access. Powered by Scholars. Published by Universities.®

2009

Communication

Selected Works

Computer and video games

Articles 1 - 2 of 2

Full-Text Articles in Social and Behavioral Sciences

Representations Of Alana In Computer And Video Games, Jeffrey Brand, Jakub Majewski, Scott Knight Sep 2009

Representations Of Alana In Computer And Video Games, Jeffrey Brand, Jakub Majewski, Scott Knight

Scott J. Knight

A new way to view race in media is presented in a nuanced picture that sometimes defies simple racial dichotomies. It explores the racial characterization of the heroes and she-roes of various video games. The potential for more balanced and fair representations of ALANA [African, Latin, Asian, Native American] is perhaps greater in CVG's [computer and video games] than in the traditional media. However, only small advances have been made in offering choice and a range of character roles for ALANA while eschewing traditional media stereotypes.


Representations Of Alana In Computer And Video Games, Jeffrey Brand, Jakub Majewski, Scott Knight Feb 2009

Representations Of Alana In Computer And Video Games, Jeffrey Brand, Jakub Majewski, Scott Knight

Jeffrey Brand

A new way to view race in media is presented in a nuanced picture that sometimes defies simple racial dichotomies. It explores the racial characterization of the heroes and she-roes of various video games. The potential for more balanced and fair representations of ALANA [African, Latin, Asian, Native American] is perhaps greater in CVG's [computer and video games] than in the traditional media. However, only small advances have been made in offering choice and a range of character roles for ALANA while eschewing traditional media stereotypes.