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Full-Text Articles in Social and Behavioral Sciences

Because I Am Not Here, Selected Second Life-Based Art Case Studies. Subjectivity, Autoempathy And Virtual World Aesthetics, Francisco Gerardo Toledo Ramírez Dec 2012

Because I Am Not Here, Selected Second Life-Based Art Case Studies. Subjectivity, Autoempathy And Virtual World Aesthetics, Francisco Gerardo Toledo Ramírez

Electronic Thesis and Dissertation Repository

Second Life is a virtual world accessible through the Internet in which users create objects and spaces, and interact socially through 3D avatars. Certain artists use the platform as a medium for art creation, using the aesthetic, spatial, temporal and technological features of SL as raw material. Code and scripts applied to animate and manipulate objects, avatars and spaces are important in this sense. These artists, their avatars and artwork in SL are at the centre of my research questions: what does virtual existence mean and what is its purpose when stemming from aesthetic exchange in SL?

Through a qualitative …


Grave Exclamations: An Analysis Of Tombstones And Their Use As Narrative Of Self, Lacey Jae Ritter Jan 2012

Grave Exclamations: An Analysis Of Tombstones And Their Use As Narrative Of Self, Lacey Jae Ritter

All Graduate Theses, Dissertations, and Other Capstone Projects

We establish our selves through narratives--with others and by ourselves--during life. What happens, however, when a person dies? The following paper looks at the way narratives about the deceased's selves are created by the bereaved after their loved ones have died. The paper focuses on the narratives created on the deceased's tombstones, as these are available to the public and last the longest of all final declarations of the person's identity (i.e., obituaries, funeral programs, eulogies). Because I am interested in the way narratives of the self are constructed postmortem, a symbolic interactionist approach was used. The study focuses on …