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The Qualitative Report

2011

Thematic Analysis

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Winning The Phd Game: Evocative Playing Of Snakes And Ladders, Carolyn Dickie Sep 2011

Winning The Phd Game: Evocative Playing Of Snakes And Ladders, Carolyn Dickie

The Qualitative Report

The purpose of this paper is to describe a qualitative approach to developing an understanding of the lived experiences of PhD students. Rather than relying on textbook reports and theories about studying a higher degree by research, by allowing the students' voices to be heard, explicit and conscious research can be used to generate appropriate responses to the needs of students as they progress through the PhD process. Thematic analysis focuses on identified themes and patterns of research-learner behaviours.