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Social and Behavioral Sciences Commons™
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Full-Text Articles in Social and Behavioral Sciences
Inducing Emotional Response In Interactive Media, Keenan M. Reimer
Inducing Emotional Response In Interactive Media, Keenan M. Reimer
Master's Theses
Video games, and entertainment media have been developed for many years, and eliciting emotional experiences is an integral part of that process. Producing and editing game content in order to affect desired emotional experiences can be expensive and cumbersome to developers. This paper presents a study intended to show that such experiences can be affected with simple after-the-fact audio-visual effects. As subjects of the study, participants experience three different emotional states, fear, peace, and none, over three rounds and in three different game environments. They are given a simple narrative in each environment that directs them to gather various objects. …
Anger And Sadness Rumination And Their Impact On Momentary Changes In Impulsivity And Pain Tolerance: Implications For The Development Of Suicide Risk, Keyne Catherine Law
Anger And Sadness Rumination And Their Impact On Momentary Changes In Impulsivity And Pain Tolerance: Implications For The Development Of Suicide Risk, Keyne Catherine Law
Master's Theses
Recent research in suicide has called for an increased focus on factors that facilitate an individual’s transition from suicidal ideation to action (Klonsky & May, 2014). Rumination, the repetitive fixation on negative emotional material, has been associated with not only increased suicidal ideation but also a history of self-injury and suicide attempts (Morrison & O’Connor, 2008), suggesting that it may contribute to the ability to inflict lethal and non-lethal self-harm. Given that past research has found physiological differences between low (ex. sadness) and high (ex. anger) arousal negative affective states, the present thesis project sought to examine the effects of …