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Virtual Faces In Virtual Spaces: Generating Social Capital In An Online World, Raymond James Miran
Virtual Faces In Virtual Spaces: Generating Social Capital In An Online World, Raymond James Miran
Graduate Research Theses & Dissertations
This thesis examines how online virtual reality games can generate social capital in the
social video game VRChat. Past research explores the generation of social capital from social
media and video games. These platforms generate social capital through different processes.
These differences are due to the technological differences and divergent purposes of the
platforms. VRChat bridges the computer-mediated-communication platforms as a social video
game. This thesis examines how VRChat as an online virtual reality generates bridging and
bonding online social capital by combining elements of the two platforms.
Results from 21 in-depth interviews showed that players of VRChat generated both …