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Social and Behavioral Sciences Commons

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FIMS Publications

2017

Serendipity

Articles 1 - 2 of 2

Full-Text Articles in Social and Behavioral Sciences

Stak – Serendipitous Tool For Augmenting Knowledge: A Conceptual Tool For Bridging Digital And Physical Resources, Kim Martin, Brian Greenspan, Anabel Quan-Haase Jan 2017

Stak – Serendipitous Tool For Augmenting Knowledge: A Conceptual Tool For Bridging Digital And Physical Resources, Kim Martin, Brian Greenspan, Anabel Quan-Haase

FIMS Publications

Humanities scholars have long claimed the importance of browsing in the library stacks as part of their research process. The digitization practices of libraries and archives, while meant to assist with preservation and access, make the physical browsing experience impossible. While there have been various attempts to recreate this experience online, none as yet has created a digital tool which users can interact with as they move through the physical material in the library. This paper aims to introduce the concept of the Serendipitous Tool for Augmenting Knowledge (STAK), a geolocative app that allows users to access material complementary to …


“A Process Of Controlled Serendipity”: An Exploratory Study Of Historians’ And Digital Historians’ Experiences Of Serendipity In Digital Environments, K Martin, Anabel Quan-Haase Jan 2017

“A Process Of Controlled Serendipity”: An Exploratory Study Of Historians’ And Digital Historians’ Experiences Of Serendipity In Digital Environments, K Martin, Anabel Quan-Haase

FIMS Publications

We investigate historians' experiences with serendipity in both physical and digital environments through an online survey. Through a combination of qualitative and quantitative data analyses, our preliminary findings show that many digital historians select a specific digital environment because of the expectation that it may elicit a serendipitous experience. Historians also create heuristic methods of using digital tools to integrate elements of serendipity into their research practice. Four features of digital environments were identified by participants as supporting serendipity: exploration, highlighted triggers, allowed for keyword searching and connected them to other people.