Open Access. Powered by Scholars. Published by Universities.®

Social and Behavioral Sciences Commons

Open Access. Powered by Scholars. Published by Universities.®

Articles 1 - 2 of 2

Full-Text Articles in Social and Behavioral Sciences

Ethnic Party Bans And Civil Unrest: A Measurement Modeling Approach To Predicting Effects Of Constitutional Engineering, Kelly Gleason May 2017

Ethnic Party Bans And Civil Unrest: A Measurement Modeling Approach To Predicting Effects Of Constitutional Engineering, Kelly Gleason

Theses and Dissertations

Political representation through exclusively ethnic parties has long been thought to create, or enforce, social cleavages leading to conflict. To gain support and mobilize ethnic constituents, ethnic party leadership has incentive to exaggerate differences between, or even antagonize, members of other ethnic groups through the process of ethnic outbidding. Classic political theory cautions that the exclusive nature of ethnic parties can also produce a dangerous zero sum game between ethnic groups that cannot be solved by compromise via democratic institutions. Several institutional solutions have been proposed to counter the problem of instability ethnic divisions create for new democracies, encountering varying …


Rules Of The House: Strategy, Tactic, And Violence In One World By Night, World Of Darkness, Live-Action Role-Play Games, Laya Liebeseller May 2017

Rules Of The House: Strategy, Tactic, And Violence In One World By Night, World Of Darkness, Live-Action Role-Play Games, Laya Liebeseller

Theses and Dissertations

The following thesis focuses on governance of institutionalized play in three World of Darkness live-action role-play (larp) games (ethnographic field work conducted between May and August of 2016), whose players have willingly allowed the international organization of One World by Night – an organization made up of their peers – to unify them in such a way as to create connection, community, and shared story across the world. I analyze four locii within these games (the book, the organization, the storyteller, and the player) using Michel de Certeau’s, The Practice of Everyday Life, translated by Steven Rendall, specifically focusing on …