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Social and Behavioral Sciences Commons

Open Access. Powered by Scholars. Published by Universities.®

University of Central Florida

2008

Learning

Articles 1 - 2 of 2

Full-Text Articles in Social and Behavioral Sciences

Learning African-American History In A Synthetic Learning Environment, Adams Greenwood-Ericksen Jan 2008

Learning African-American History In A Synthetic Learning Environment, Adams Greenwood-Ericksen

Electronic Theses and Dissertations

Synthetic Learning Environments (SLEs) represent a hybrid of simulations and games, and in addition to their pedagogical content, rely on elements of story and interactivity to drive engagement with the learning material. The present work examined the differential impact of varying levels of story and interactivity on learning. The 2x2 between subjects design tested learning and retention among 4 different groups of participants, each receiving one of the 4 possible combinations of low and high levels of story and interactivity. Objective assessments of participant performance yielded the unexpected finding that learners using the SLE performed more poorly than any other …


Game On: The Impact Of Game Features In Computer-Based Training, Renee Derouin-Jessen Jan 2008

Game On: The Impact Of Game Features In Computer-Based Training, Renee Derouin-Jessen

Electronic Theses and Dissertations

The term "serious games" became popularized in 2002 as a result of an initiative to promote the use of games for education, training, and other purposes. Today, many companies are using games for training and development, often with hefty price tags. For example, the development budget for the U.S. Army recruiting game, "America's Army" was estimated at $7 million. Given their increasing use and high costs, it is important to understand whether game-based learning systems perform as billed. Research suggests that games do not always increase learning outcomes over conventional instruction. However, certain game features (e.g., rules/goals, fantasy, challenge) might …