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Social and Behavioral Sciences Commons

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Purdue University

Conference

2013

Information literacy

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Full-Text Articles in Social and Behavioral Sciences

Library-Faculty-Vendor Partnership To Create Stem Digital Learning Activities, Dianna Magnoni, Jackie Laplaca Ricords Apr 2013

Library-Faculty-Vendor Partnership To Create Stem Digital Learning Activities, Dianna Magnoni, Jackie Laplaca Ricords

Proceedings of the IATUL Conferences

Olin College of Engineering’s Library staff set a 2013 academic year goal to transform their instructional program. Grounded in ACRL standards and ABET accreditation criteria, the program would become workshop-based, combining classroom experiences with digital exercises and tools.

Library Director Magnoni began work with a materials science faculty member to design a research rubric for the digital exercise. Following a brainstorming session, a broad outline was created. Magnoni turned the outline into a diagram, and then created the initial exercise as well as a set of research tips for use with the course subject guide. Both the faculty member and …


The Design Of An Alternate Reality Game As Capstone Course In A Multimedia Post-Graduate Degree, Koos De Beer, Marlene Holmner Apr 2013

The Design Of An Alternate Reality Game As Capstone Course In A Multimedia Post-Graduate Degree, Koos De Beer, Marlene Holmner

Proceedings of the IATUL Conferences

The Department of Information Science, University of Pretoria offers a unique undergraduate and post graduate programme in Multimedia which focuses on aspects of IT that require both creativity and logical thinking. These skills enable students to build and design multimedia products, thus consolidating technology and visual design. One of the Honours (fourth year) programme modules requires the students to consolidate and use all knowledge and skills obtained in the three year degree to successfully design and implement an Alternate Reality Game (ARG).

An ARG is a game that uses interactive fiction, integrated with reality, as its narrative and context. The …


Getting In Bed With Our Customers: How Did We Embed Our Services To Push The Library Mission At Vaal University Of Technology, Ntombizodwa G. Thomas Apr 2013

Getting In Bed With Our Customers: How Did We Embed Our Services To Push The Library Mission At Vaal University Of Technology, Ntombizodwa G. Thomas

Proceedings of the IATUL Conferences

Emerging trends in technology have changed the academic libraries’ landscape and services. These changes will forever impact and influence how libraries conduct their businesses to satisfy the most important people in their lives; that is; the customers we serve, especially in academic libraries.

In the 21st century waiting for customers to come to the libraries to is no longer working and is also no longer relevant. Getting out of our comfort zones, getting close to our clients, invading their space when they least expect and getting in bed with those customers to satisfy their information needs is now a …


Blended Learning In Information Literacy Education. How To Make The Resources Stretch?, Marja Talikka, Iris Tahvanainen, Hanna Varri Apr 2013

Blended Learning In Information Literacy Education. How To Make The Resources Stretch?, Marja Talikka, Iris Tahvanainen, Hanna Varri

Proceedings of the IATUL Conferences

Many small university libraries struggle with lack of resources for teaching information literacy (IL) skills to the students. There is not enough time or personnel to reach all the students in need of IL education. On the other hand, the faculties expect students to use high quality academic information sources while writing their papers. However, the teachers have neither time nor knowledge to instruct their students in information retrieval.

The paper describes one solution model to the problem. In the Lappeenranta University of Technology the library personnel have created an IL education package which requires few resources but works well …


Using Contemporary Practice-Based Approaches To Generate Data For Guiding The Design Of Information Literacy Learning Environments - A Preliminary Study Of Engineering Students, Antti M. Rousi, Virpi Palmgren, Kirsi Heino Apr 2013

Using Contemporary Practice-Based Approaches To Generate Data For Guiding The Design Of Information Literacy Learning Environments - A Preliminary Study Of Engineering Students, Antti M. Rousi, Virpi Palmgren, Kirsi Heino

Proceedings of the IATUL Conferences

Abstract

Introduction. This preliminary study examines the application of contemporary practice-based approaches to generate data for guiding the design of information literacy learning environments.

Method. This preliminary study was conducted by interviewing three engineering students who were participating at the Tools for master’s thesis course arranged by Aalto University Library’s Otaniemi Campus Library. The interview’s structure was two-fold, as it first sketched out the participant’s master’s thesis practices through Schatzki’s site ontology and secondly examined the perceived value of different information literacy learning tasks on the latter.

Results. The master’s thesis practices of the interviewees were networked …