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Social and Behavioral Sciences Commons

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Portland State University

World Languages and Literatures Faculty Publications and Presentations

Computer games

Articles 1 - 3 of 3

Full-Text Articles in Social and Behavioral Sciences

Social Media, Fandom And Language Learning: A Roundtable With Shannon Sauro And Steven L. Thorne, Dean Wang, Shannon Sauro, Steven L. Thorne Sep 2014

Social Media, Fandom And Language Learning: A Roundtable With Shannon Sauro And Steven L. Thorne, Dean Wang, Shannon Sauro, Steven L. Thorne

World Languages and Literatures Faculty Publications and Presentations

Last November, Dr. Shannon Sauro and Dr. Steven L. Thorne visited the UAB campus to give lectures on, respectively, ‘Fandom, Social Media and Learning’ and ‘Human development and semiotic remediation through mobile place-based gaming’. (. . . ) Questions and responses are transcribed here.


Digital Games For Language Learning: From Hype To Insight?, Frederik Cornillie, Steven L. Thorne, Piet Desmet Sep 2012

Digital Games For Language Learning: From Hype To Insight?, Frederik Cornillie, Steven L. Thorne, Piet Desmet

World Languages and Literatures Faculty Publications and Presentations

Special issue of ReCall topics the concept of ludic engagement as a form of developmentally productive activity specifically digital game-based second or foreign language learning (DGBLL).


10 Key Principles For Designing Video Games For Foreign Language Learning, Ravi Purushotma, Steven L. Thorne, Julian Wheatley Apr 2009

10 Key Principles For Designing Video Games For Foreign Language Learning, Ravi Purushotma, Steven L. Thorne, Julian Wheatley

World Languages and Literatures Faculty Publications and Presentations

This paper was produced for the Open Language & Learning Games Project, Massachusetts Institute of Technology Education Arcade.