Open Access. Powered by Scholars. Published by Universities.®

Social and Behavioral Sciences Commons

Open Access. Powered by Scholars. Published by Universities.®

City University of New York (CUNY)

2008

Library and Information Science

Academic libraries

Articles 1 - 2 of 2

Full-Text Articles in Social and Behavioral Sciences

Listen Up: Discovering The Reference And Instructional Applications Of Apple’S Tunes, Bruce Connolly, Gail M. Golderman May 2008

Listen Up: Discovering The Reference And Instructional Applications Of Apple’S Tunes, Bruce Connolly, Gail M. Golderman

Urban Library Journal

Apple’s iTunes software permits people to import music onto their computer where they can listen, compile personalized playlists, and share their music with others, a practice that is ubiquitous among students on college campuses. This article examines the ongoing exploration of the potential applications of iTunes software at Union College ’s Schaffer Library, first, as a subtle but pervasive marketing tool used to raise student awareness of new and existing library resources, and second, as a means of reaching out to the campus population in an environment where students already feel at home. The article also discusses the role that …


Selection Criteria For Academic Video Game Collections, Elisabeth Tappeiner, Kate Lyons Jan 2008

Selection Criteria For Academic Video Game Collections, Elisabeth Tappeiner, Kate Lyons

Publications and Research

As higher education begins to take games and gaming seriously, academic libraries will begin to build video game collections to support research and learning on campus. This article discusses their relevance in academia and proposes useful criteria for building video game collections in academic libraries.

The authors outline selection considerations for developing video game collections and propose the following criteria for selecting games: physical characteristics, teaching and learning principles present in the games, subject matter and content, and the cultural and historical value of a game.