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Full-Text Articles in Social and Behavioral Sciences

A Study Of The Video Game Industry In U.S Metropolitan Areas Using Occupational Analysis, Hinlan Wong Jan 2011

A Study Of The Video Game Industry In U.S Metropolitan Areas Using Occupational Analysis, Hinlan Wong

Masters Theses 1911 - February 2014

The video game industry is a billion dollar industry with an ever-growing fan base. Massachusetts, along with other states, has begun to take an interest in further developing this dynamic industry. A problem facing many policy makers and economic developers is accurately defining the video game industry, determining the types of workers that form of human capital within its workforce and where these businesses are located. This study helps to solve this problem by converting video game credits, found in all video games, into Standard Occupational Codes to identify the types of workers who comprise the industry and by conducting …


Human Capital In The City: Exploring The Relationship Between Skill And Productivity In Us Metropolitan Areas, Ryan Wallace Jan 2010

Human Capital In The City: Exploring The Relationship Between Skill And Productivity In Us Metropolitan Areas, Ryan Wallace

Masters Theses 1911 - February 2014

In economics, new growth theory suggests that knowledge creation and innovation are key drivers of growth. As a result, the ‘new economy’ is increasingly reliant upon the knowledge, skills, and abilities embodied in its workforce, also known as human capital, that facilitate the stimulation and generation of new ideas (Romer 1986, 1990 and Lucas 1988). This research contributes to the understanding of the relationship between stocks of human capital and economic output. I construct metrics to measure concentrations of basic worker skills using the Bureau of Labor Statistics Occupational Information Network (O*NET) and employment estimates for 353 US metropolitan areas. …