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Full-Text Articles in Social and Behavioral Sciences
The Impact Of Perceived Interactivity And Vividness Of Video Games On Customer Buying Behavior, Yi-Lin Yu
The Impact Of Perceived Interactivity And Vividness Of Video Games On Customer Buying Behavior, Yi-Lin Yu
Graduate Student Dissertations, Theses, Capstones, and Portfolios
About 60 percent of Americans (145 million people) play video games, and the age of 61 percent of all game players is 18 and over (IDSA, 200 1). As the competition to excel in the video game market increasingly becomes difficult for manufacturers, it is becoming more important for manufacturers and video game developers to understand what makes people play and buy games. The major challenge to the gaming industry is to figure out what features of games can catch the consumers' attention. The purpose of this research was to examine what kinds of video games captivate consumers, determine whether …