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Social and Behavioral Sciences Commons

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Full-Text Articles in Social and Behavioral Sciences

Metamosque – Envisioning The Mosque As A Virtual Public Space, Alaa Albarazy Jan 2022

Metamosque – Envisioning The Mosque As A Virtual Public Space, Alaa Albarazy

Theses and Dissertations

Historically, the mosque was not only a space for a communal prayer but also a place for building a community. Today, however, with conflicts and diseases fragmenting society, people are less able to gather physically in large spaces. Out of necessity, people rely on technology to get together and interact virtually. In this context, my research challenges the notion of the mosque as a physical space, proposing, instead, its extension into virtual space. Recent global events pose the question: Can the metaverse offer an opportunity for the mosque to reassert itself as a public space. I propose that a MetaMosque …


Brave New World - Xr - What Is Immersive Technology?, Rhonda S. Binda Aug 2020

Brave New World - Xr - What Is Immersive Technology?, Rhonda S. Binda

Open Educational Resources

The trifecta of globalization, urbanization and digitization have created new opportunities and challenges across our nation, cities, boroughs and urban centers. Cities are in a unique position at the center of commerce and technology becoming hubs for innovation and practical application of emerging technology. In this rapidly changing 24/7 digitized world, city governments worldwide are leveraging innovation and technology to become more effective, efficient, transparent and to be able to better plan for and anticipate the needs of its citizens, businesses and community organizations. This class will provide the framework for how cities and communities can become smarter and more …


Vr Usability From Elderly Cohorts: Preparatory Challenges In Overcoming Technology Rejection, George Coldham, David M. Cook Sep 2017

Vr Usability From Elderly Cohorts: Preparatory Challenges In Overcoming Technology Rejection, George Coldham, David M. Cook

Dr. David M Cook

Virtual Reality (VR) usability is an emerging area that has made rapid progress among early adopters, but has so far failed to address the concerns of late adopters. In particular, elderly cohorts stand to benefit greatly from VR technologies as they enter areas of assistive technology, gerontechnology, and authentic modes of training. This study examined technology rejection criteria from a sample of 19 retired persons by comparing normative and VR practices for the fundamental learning of navigation using Google Earth mapping. This research discovered that three dimensional fear was a major factor in determining the acceptance and rejection of VR …


“Adolescent Literature And Second Life: Teaching Young Adult Texts In The Digital World”, Laura Nicosia Oct 2008

“Adolescent Literature And Second Life: Teaching Young Adult Texts In The Digital World”, Laura Nicosia

Department of English Faculty Scholarship and Creative Works

No abstract provided.