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Social and Behavioral Sciences Commons

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Articles 1 - 9 of 9

Full-Text Articles in Social and Behavioral Sciences

How Games Work: Exploring The Instructional Design Of Diablo Iii, Carly Finseth Sep 2014

How Games Work: Exploring The Instructional Design Of Diablo Iii, Carly Finseth

Carly Finseth

This presentation describes a portion of a three-part case study designed to research the instructional patterns that occur within role-playing games (RPGs). It presents a set of nine heuristics for learning in RPGs and analyzes how and where those heuristics occur within the game Diablo III. The findings from the study include an overview of a cyclical learning pattern that occurs with RPGs, as well as theoretical and practical implication for both industry and academic contexts.


How Games Work: Exploring The Instructional Design Of Diablo Iii, Carly Finseth Sep 2014

How Games Work: Exploring The Instructional Design Of Diablo Iii, Carly Finseth

Carly Finseth

This paper describes a portion of a three-part case study designed to research the instructional patterns that occur within role-playing games (RPGs). It presents a set of nine heuristics for learning in RPGs and analyzes how and where those heuristics occur within the game Diablo III. The findings from the study include an overview of a cyclical learning pattern that occurs with RPGs, as well as theoretical and practical implication for both industry and academic contexts.


Choose Your Origin: A Games-Based Approach To "Partnering" A Digital Writing Curriculum, Carly Finseth Jan 2014

Choose Your Origin: A Games-Based Approach To "Partnering" A Digital Writing Curriculum, Carly Finseth

Carly Finseth

No abstract provided.


Using Games To Make Something: Of Our Students, Our Pedagogies, Our Field. A Review Essay Of Gee & Hayes (2011), Squire (2011), Steinkuehler Et Al (2012), And Thomas & Brown (2011), Carly Finseth Dec 2013

Using Games To Make Something: Of Our Students, Our Pedagogies, Our Field. A Review Essay Of Gee & Hayes (2011), Squire (2011), Steinkuehler Et Al (2012), And Thomas & Brown (2011), Carly Finseth

Carly Finseth

If there’s one thing that writing instructors are known for it’s innovation. Compositionists, because of our connection between academia and industry, the humanistic and the technical, the creative and the practical, are often some of the first to explore and adopt new technologies. In this review essay, I introduce how games and digital technologies can help our students “make” new thing. Understanding how games can link with literary practices, multimodal composition, creativity, problem solving, critical thinking, and more can help researchers in rhetoric and composition make important contributions to our field: Make games with the knowledge of what actually works …


An Open Source Composition Space: Redefining Invention For A New Technological Age, Carly Finseth Dec 2012

An Open Source Composition Space: Redefining Invention For A New Technological Age, Carly Finseth

Carly Finseth

This essay integrates composition theory with pedagogical practice to redefine what is traditionally viewed as the 'writing classroom.' Specifically, it explores how we can redefine rhetorical invention through the cultural foundations of open source communities. In "An Open Source Composition Space," writing is collaborative, authorship is negated by ideals of shared intellectual property, and students and teachers can learn from each other in a safe and supportive environment.


A Review Of Inter/Vention: Free Play In The Age Of Electracy By Jan Rune Holmevik, Carly Finseth Dec 2012

A Review Of Inter/Vention: Free Play In The Age Of Electracy By Jan Rune Holmevik, Carly Finseth

Carly Finseth

In these days of serious play, rhetoricians, game scholars, and compositionists alike have struggled with ways to legitimize the study of games as serious artifacts in our field. Enter Jan Rune Holmevik's (2012) Inter/vention: Free Play in the Age of Electracy, a text that effectively bridges the gap between theory and practice, work and play, to prove that games don't just have to be theorized or played; as scholars we can—and should—do both.


The Social Hierarchy Of The Joomla Content Management System (Cms): What The Open Source Community Can Teach Us About Knowledge Creation, Power, And Collaboration, Carly Finseth Mar 2011

The Social Hierarchy Of The Joomla Content Management System (Cms): What The Open Source Community Can Teach Us About Knowledge Creation, Power, And Collaboration, Carly Finseth

Carly Finseth

No abstract provided.


The Impact Of Technologies On Writing Practices And Community Collaboration, Carly Finseth, Huiling Ding Apr 2010

The Impact Of Technologies On Writing Practices And Community Collaboration, Carly Finseth, Huiling Ding

Carly Finseth

No abstract provided.


Communication And The Joomla Open Source Content Management System (Cms): How Social Networking Has Redefined Instructional Documentation, Carly Finseth Mar 2010

Communication And The Joomla Open Source Content Management System (Cms): How Social Networking Has Redefined Instructional Documentation, Carly Finseth

Carly Finseth

No abstract provided.