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Social and Behavioral Sciences Commons

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Quantitative, Qualitative, Comparative, and Historical Methodologies

Immersive Learning

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Full-Text Articles in Social and Behavioral Sciences

Metacognition And Self-Scaffolding In Mmorpgs: Case Study Of An Adolescent Male Gamer, Ruba Monem Apr 2015

Metacognition And Self-Scaffolding In Mmorpgs: Case Study Of An Adolescent Male Gamer, Ruba Monem

The Qualitative Report

The genre of massively multiplayer online role-playing games has become increasingly popular with adolescent males. While researchers have studied the social aspect of online role-playing games, there is little known about the metacognitive and self-scaffolding processes that players engage in as they navigate these digital immersive environments. This case study focuses on the experience of an adolescent male gamer as he develops his knowledge, selfawareness and virtual identity.