Open Access. Powered by Scholars. Published by Universities.®

Social and Behavioral Sciences Commons

Open Access. Powered by Scholars. Published by Universities.®

Psychology

Singapore Management University

2016

Task switching

Articles 1 - 2 of 2

Full-Text Articles in Social and Behavioral Sciences

Disparate Bilingual Experiences Modulate Task-Switching Advantages: A Diffusion-Model Analysis Of The Effects Of Interactional Context On Switch Costs, Andree Hartanto, Hwajin Yang May 2016

Disparate Bilingual Experiences Modulate Task-Switching Advantages: A Diffusion-Model Analysis Of The Effects Of Interactional Context On Switch Costs, Andree Hartanto, Hwajin Yang

Research Collection School of Social Sciences

Drawing on the adaptive control hypothesis (Green & Abutalebi, 2013), we investigated whether bilinguals' disparate interactional contexts modulate task-switching performance. Seventy-five bilinguals within the single-language context (SLC) and 58 bilinguals within the dual-language context (DLC) were compared in a typical task-switching paradigm. Given that DLC bilinguals switch between languages within the same context, while SLC bilinguals speak only one language in one environment and therefore rarely switch languages, we hypothesized that the two groups' stark difference in their interactional contexts of conversational exchanges would lead to differences in switch costs. As predicted, DLC bilinguals showed smaller switch costs than SLC …


Age Matters: The Effect Of Onset Age Of Video Game Play On Task-Switching Abilities, Andree Hartanto, Wei Xing Toh, Hwajin Yang May 2016

Age Matters: The Effect Of Onset Age Of Video Game Play On Task-Switching Abilities, Andree Hartanto, Wei Xing Toh, Hwajin Yang

Research Collection School of Social Sciences

Although prior research suggests that playing video games can improve cognitive abilities, recent empirical studies cast doubt on such findings (Unsworth et al., 2015). To reconcile these inconsistent findings, we focused on the link between video games and task switching. Furthermore, we conceptualized video-game expertise as the onset age of active video-game play rather than the frequency of recent gameplay, as it captures both how long a person has played video games and whether the individual began playing during periods of high cognitive plasticity. We found that the age of active onset better predicted switch and mixing costs than did …