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Social and Behavioral Sciences Commons

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Full-Text Articles in Social and Behavioral Sciences

Not My Story: Honoring Diversity Through Multicultural Environmental Education, Kelly M. Sleight Jun 2017

Not My Story: Honoring Diversity Through Multicultural Environmental Education, Kelly M. Sleight

Summit to Salish Sea: Inquiries and Essays

Kelly Marie Sleight’s presentation had us participants sitting at tables filled with crafting supplies. While some of us started to paint, knit and mold Kelly explained that Multicultural Environmental Education seeks to make an atmosphere where every student can succeed. One of her largest challenges in class is the need for constant hand movement. Without that, she cannot focus. Her personal solution is to knit. Kelly sees the marriage between multicultural and environmental education having students of various backgrounds engaged in many different and unique ways.


A Tale Of Two Settings: Rethinking Methods And Approaches For Diversity Research, Michelle Samura May 2017

A Tale Of Two Settings: Rethinking Methods And Approaches For Diversity Research, Michelle Samura

Humboldt Journal of Social Relations

In order to better understand the range of experiences of diverse college students, scholars engaging in diversity research must be mindful of our methodological assumptions. Existing research on environment and space suggests that the concept of a “setting” is not neutral or static. In this article, I emphasize the need to consider campus spaces as dynamic and fluid. I also suggest that depictions and reports of studies’ settings should capture diverse perspectives because different populations can view a single setting very differently. A singular version of a research setting may be inadequate. I offer an example of how one setting …


Time Travel, Labour History, And The Null Curriculum: New Design Knowledge For Mobile Augmented Reality History Games, Owen Gottlieb May 2017

Time Travel, Labour History, And The Null Curriculum: New Design Knowledge For Mobile Augmented Reality History Games, Owen Gottlieb

Articles

This paper presents a case study drawn from design-based research (DBR) on a mobile, place-based augmented reality history game. Using DBR methods, the game was developed by the author as a history learning intervention for fifth to seventh graders. The game is built upon historical narratives of disenfranchised populations that are seldom taught, those typically relegated to the 'null curriculum'. These narratives include the stories of women immigrant labour leaders in the early twentieth century, more than a decade before suffrage. The project understands the purpose of history education as the preparation of informed citizens. In paying particular attention to …