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Social and Behavioral Sciences Commons™
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Full-Text Articles in Social and Behavioral Sciences
Institutional Support For Computing Faculty Research Productivity: Does Gender Matter?, Monica M. Mcgill, Amber Settle
Institutional Support For Computing Faculty Research Productivity: Does Gender Matter?, Monica M. Mcgill, Amber Settle
Amber Settle
Factors Leading To Success Or Abandonment Of Open Source Commons: An Empirical Analysis Of Sourceforge.Net Projects, Charles M. Schweik, Robert English, Sandra Haire
Factors Leading To Success Or Abandonment Of Open Source Commons: An Empirical Analysis Of Sourceforge.Net Projects, Charles M. Schweik, Robert English, Sandra Haire
Charles M. Schweik
Open source software is produced cooperatively by groups of people who work together via the Internet. The software produced usually becomes the “common property” of the group and is freely distributed to anyone in the world who wants to use it. Although it may seem unlikely, open source collaborations, or “commons,” have grown phenomenally to become economically and socially important. But what makes open source commons succeed at producing something useful, or alternatively, what makes them become abandoned before achieving success? This paper reviews the theoretical foundations for understanding open source commons and briefly describes our statistical analysis of over …
Collaborative Games: Lessons Learned From Board Games, Jose Zagal, Rick Jochen, Hsi Idris
Collaborative Games: Lessons Learned From Board Games, Jose Zagal, Rick Jochen, Hsi Idris
Jose P Zagal
Collaborative mechanisms are starting to become prominent in computer games, like massively multiplayer online games (MMOGs); however, by their nature, these games are difficult to investigate. Game play is often complex and the underlying mechanisms are frequently opaque. In contrast, board games are simple. Their game play is fairly constrained and their core mechanisms are transparent enough to analyze. In this article, the authors seek to understand collaborative games. Because of their simplicity, they focus on board games. The authors present an analysis of collaborative games. In particular, they focus on Reiner Knizia’s LORDOFTHERINGS, considered by many to be the …