Open Access. Powered by Scholars. Published by Universities.®

Social and Behavioral Sciences Commons

Open Access. Powered by Scholars. Published by Universities.®

Articles 1 - 2 of 2

Full-Text Articles in Social and Behavioral Sciences

Indie Rock And Mainstream Pop Are Thematically, Instrumentally, And Structurally Analogous, Sean D. Pritchard Jan 2015

Indie Rock And Mainstream Pop Are Thematically, Instrumentally, And Structurally Analogous, Sean D. Pritchard

Undergraduate Research Posters

Millennials have inconsistently defined indie rock since it was thrust onto the mainstream in 2004 with the breakout success of Modest Mouse’s Float On, Franz Ferdinand’s Take Me Out, and Zach Braff’s Garden State. Indie rock is not defined by its sound, thereby disqualifying it as a pure genre. Indie rock is defined by its aesthetic qualities: anti-mainstream appeal, style, promotion, etc. Indie rock is flexibly defined person to person as they perceive it. Consumers define indie rock by its themes being implicitly anti-mainstream and a less-produced sound while producers define indie rock by a musician’s creative control over the …


Proactive Conversation, 3d Printing, And An Old Nintendo, Tesha C. Ellis Jan 2015

Proactive Conversation, 3d Printing, And An Old Nintendo, Tesha C. Ellis

Undergraduate Research Posters

Abstract

One hundred years from now, it would be a true historical treat to be able to showcase 20th and 21st century digital entertainment by presenting video game consoles in mint condition for interactive, educational, play. Arguably, it would be more enlightening and informative for future audiences to be able to physically engage with the electronic artifacts instead of simply observing them behind glass. With the use of 3D technology, components of video game systems can be preserved, and then printed as needed for repairs. It will help keep them functional for future researchers, educators, and enthusiasts.