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Full-Text Articles in Social and Behavioral Sciences
Vection Change Exacerbates Simulator Sickness In Virtual Environments, Frederick Bonato, Andrea Bubka, Stephen A. Palmisano, Danielle Phillip, Giselle Moreno
Vection Change Exacerbates Simulator Sickness In Virtual Environments, Frederick Bonato, Andrea Bubka, Stephen A. Palmisano, Danielle Phillip, Giselle Moreno
Faculty of Health and Behavioural Sciences - Papers (Archive)
The optic flow patterns generated by virtual reality (VR) systems typically produce visually induced experiences of self-motion (vection). While this vection can enhance presence in VR, it is often accompanied by a variant of motion sickness called simulator sickness (SS). However, not all vection experiences are the same. In terms of perceived heading and/or speed, visually simulated self-motion can be either steady or changing. It was hypothesized that changing vection would lead to more SS. Participants viewed an optic flow pattern that either steadily expanded or alternately expanded and contracted. In one experiment, SS was measured pretreatment and after 5 …