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Social and Behavioral Sciences Commons

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Full-Text Articles in Social and Behavioral Sciences

Could Our Universe Have Been Initiated Intentionally: An Epistemological Framework, Dan Broadbent Oct 2023

Could Our Universe Have Been Initiated Intentionally: An Epistemological Framework, Dan Broadbent

Faculty Publications

The possibility that our universe was initiated intentionally is a compelling philosophical and scientific question that can be evaluated probabilistically based on four primary considerations: fine-tuning in our universe, hypotheses about the multiverse, the likelihood that intelligent life may be able to initiate a universe, and the possibility that we live in a simulation. This paper offers an equation analogous to the noteworthy Drake equation that is intended to be used as a structured thought experiment to help identify factors related to the initiation of our universe and to facilitate examining each in terms of what we know, do not …


A Gamefied Synthetic Environment For Evaluation Of Counter-Disinformation Solutions, Jesse Richman, Lora Pitman, Girish S. Nandakumar Jan 2022

A Gamefied Synthetic Environment For Evaluation Of Counter-Disinformation Solutions, Jesse Richman, Lora Pitman, Girish S. Nandakumar

Political Science & Geography Faculty Publications

This paper presents a simulation-based approach to countering online dis/misinformation. This disruptive technology experiment incorporated a synthetic environment component, based on adapted SIR epidemiological model to evaluate and visualize the effectiveness of suggested solutions to the issue. The participants in the simulation were given a realistic scenario depicting a dis/misinformation threat and were asked to select a number of solutions, described in IoS (Ideas-of-Systems) cards. During the event, the qualitative and quantitative characteristics of the IoS cards, were tested in a synthetic environment (SEN), built after a Susceptible-Infected-Resistant (SIR) model. The participants, divided into teams, presented and justified their dis/misinformation …


Iterative Design Of A Simulation-Based Module For Teaching Evolution By Natural Selection, Jody Clarke-Midura, Denise S. Pope, Susan Maruca, Joel K. Abraham, Eli Meir Apr 2018

Iterative Design Of A Simulation-Based Module For Teaching Evolution By Natural Selection, Jody Clarke-Midura, Denise S. Pope, Susan Maruca, Joel K. Abraham, Eli Meir

Instructional Technology and Learning Sciences Faculty Publications

Background: This research builds on a previous study that looked at the effectiveness of a simulation-based module for teaching students about the process of evolution by natural selection. While the previous study showed that the module was successful in teaching how natural selection works, the research uncovered some weaknesses in the design. In this paper, we used design-based research to investigate how design changes to the module affected not only students’ understanding of the concepts but also their usage of misconceptions in the assessments. We present results from two studies. In study 1, we looked at gains in understanding …


Testing The Effectiveness Of Two Natural Selection Simulations In The Context Of A Large‑Enrollment Undergraduate Laboratory Class, Denise S. Pope, Caleb M. Rounds, Jody Clarke-Midura Dec 2017

Testing The Effectiveness Of Two Natural Selection Simulations In The Context Of A Large‑Enrollment Undergraduate Laboratory Class, Denise S. Pope, Caleb M. Rounds, Jody Clarke-Midura

Instructional Technology and Learning Sciences Faculty Publications

Background: Simulations can be an active and engaging way for students to learn about natural selection, and many have been developed, including both physical and virtual simulations. In this study we assessed the student experience of, and learning from, two natural selection simulations, one physical and one virtual, in a large enrollment introductory biology lab course. We assigned students to treatments (the physical or virtual simulation activity) by section and assessed their understanding of natural selection using a multiple-choice pre-/post-test and short-answer responses on a post-lab assignment. We assessed student experience of the activities through structured observations and an affective …


Undergraduate Research Needs: Faculty-Librarian Collaboration To Improve Information Literacy In Policy Papers, Michelle C. Pautz, Heidi Gauder Oct 2017

Undergraduate Research Needs: Faculty-Librarian Collaboration To Improve Information Literacy In Policy Papers, Michelle C. Pautz, Heidi Gauder

Political Science Faculty Publications

To improve the quality of semester-long policy projects of upper-division political science students, a faculty member and research librarian collaborated to reframe the assignment in hopes of improving students’ research skills and information literacy, revising the traditional one-way model of faculty sending students to the library to get information. The outcomes over the course of two semesters have been promising. Citations in two sets of student papers showed a remarkable increase in the number and quality of sources used. This suggests that when faculty work with librarians throughout the semester, such collaboration can improve students’ information literacy and thus their …


Beyond A Fad: Why Video Games Should Be Part Of 21st Century Libraries, Kym Buchanan, Angela M. Vanden Elzen Jan 2012

Beyond A Fad: Why Video Games Should Be Part Of 21st Century Libraries, Kym Buchanan, Angela M. Vanden Elzen

Library Publications and Presentations

We believe video games have a place in libraries. We start by describing two provocative video games. Next, we offer a framework for the general mission of libraries, including access, motivation, and guidance. As a medium, video games have some distinguishing traits: they are visual, interactive, and based on simulations. We explain how these traits require and reward some traditional and new literacies. Furthermore, people play video games for at least three reasons: immersion, challenge, and connection. Finally, we offer guidelines and examples for how librarians can integrate video games into library collections and programming.