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Social and Behavioral Sciences Commons

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Articles 1 - 7 of 7

Full-Text Articles in Social and Behavioral Sciences

Navigating The Hybrid World: Going From Paper-Based To Paper-Less Library Research Assignments, Ann Agee, Crystal Goldman Jun 2012

Navigating The Hybrid World: Going From Paper-Based To Paper-Less Library Research Assignments, Ann Agee, Crystal Goldman

Faculty and Staff Publications

This presentation discussed a research module designed for lower division Communication Studies students at San Jose State University, which began as a self-guided paper-based assignment meant to introduce library research concepts. During the 2011-2012 academic year, it transitioned to an online module embedded in the course management system Desire2Learn. The move to a paperless format allowed for the introduction of interactive technologies, such as Screencast-O-Matic, SpicyNodes, Xtranormal, LibGuides, and YouTube videos, which helped to engage students’ interest and enhance learning. This presentation will provide best practices and pitfalls for librarians looking to embed information literacy into the hybrid classroom.


Beyond Simple, Easy, And Fast, Catherine Cardwell, Vera J. Lux, Robert J. Snyder Jun 2012

Beyond Simple, Easy, And Fast, Catherine Cardwell, Vera J. Lux, Robert J. Snyder

University Libraries Faculty Publications

The authors present their experiences implementing Summon, a web-based search engine similar to Google produced by the software company Serial Solutions, at Bowling Green State (BGSU) University Libraries (UL). The authors discuss using the teaching method of reflection, described by Char Booth in the book "Reflective Teaching, Effective Learning: Instructional Literacy for Library Educators," to train librarians, students, and faculty to use the software. The authors describe personal and group instruction, training undergraduates to use Summon for research, and alternative search tools such as the EBSCO Publishing database.


Help! They Just Made Me The Religion Librarian... And I'M Only Spiritual, Tony Amodeo Mar 2012

Help! They Just Made Me The Religion Librarian... And I'M Only Spiritual, Tony Amodeo

LMU Librarian Publications & Presentations

No abstract provided.


Partnering With It To Help Disadvantaged Students Achieve Academic Success, Janet H. Clarke Feb 2012

Partnering With It To Help Disadvantaged Students Achieve Academic Success, Janet H. Clarke

Library Faculty Publications

This case study will describe how the Stony Brook University Libraries instruction program partnered with another student support service (student computing office) to nurture a relationship with the Educational Opportunities Program (EOP) over several years to provide their students with the library research and computer skills needed to succeed in college. EOP is a state-funded program aimed at economically disadvantaged students whose high school education has not fully prepared them for college success.


Selective And (Subtle) Marketing Of Library Instruction, Mark Aaron Polger, Karen Okamoto Jan 2012

Selective And (Subtle) Marketing Of Library Instruction, Mark Aaron Polger, Karen Okamoto

Publications and Research

No abstract provided.


Using Join.Me To Help Library Patrons, Ann Johnston Jan 2012

Using Join.Me To Help Library Patrons, Ann Johnston

Faculty Scholarship – Library Science

Article describes the process used by an Informatics Librarian to test out and implement join.me, a screen sharing service. Join.me is fairly intuitive and has been invaluable in helping patrons resolve their password and login issues. It has also been useful in demonstrating searching strategies and helping patrons with problems downloading pdfs.


Get In The Game: Developing An Information Literacy Classroom Game, Maura A. Smale Jan 2012

Get In The Game: Developing An Information Literacy Classroom Game, Maura A. Smale

Publications and Research

Much current research in the field of games-based learning demonstrates that games can be successfully incorporated into educational contexts to increase student engage-ment, motivation, and learning. Academic librarians are also using games as an innova-tive instructional strategy to strengthen students’ research skills and their understanding of information literacy concepts. This article discusses the development and implemen-tation of Quality Counts, a classroom information literacy game designed to teach un-dergraduate students how to evaluate Internet sources. After a brief overview of the game’s development and rules, the article describes the process of playing Quality Counts in several classes and presents the results …