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Social and Behavioral Sciences Commons

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Library and Information Science

Selected Works

2019

Games

Articles 1 - 3 of 3

Full-Text Articles in Social and Behavioral Sciences

Apple Slices: A Card-Matching Party Game About The Library, Kelly Giles, Kristen S. Shuyler, Andrew Evans, Jonathan Reed Apr 2019

Apple Slices: A Card-Matching Party Game About The Library, Kelly Giles, Kristen S. Shuyler, Andrew Evans, Jonathan Reed

Kristen S. Shuyler

Inspired by the popular party games Apples to Apples and Cards Against Humanity, this is a fun and flexible small group activity developed for use in library orientation sessions.


Play Your Cards Right: Creating A Library Orientation Game (Poster), Kelly Giles, Kristen S. Shuyler, Andrew Evans, Jonathan Reed Apr 2019

Play Your Cards Right: Creating A Library Orientation Game (Poster), Kelly Giles, Kristen S. Shuyler, Andrew Evans, Jonathan Reed

Kristen S. Shuyler

A team of four librarians and staff drew upon previous experience with game-based learning to develop an orientation activity for transfer students. "Apples to Apples"-style cards were created using a free online card generator. The game exposed transfer students to information about the campus library system in a low-key way that allowed players with different knowledge levels to socialize and compete against one another on an equal basis.


Building The Deck: Creating A Library Card Game For Outreach To Transfer Students (Poster), Kelly Giles, Kristen S. Shuyler, Andrew Evans, Jonathan Reed Apr 2019

Building The Deck: Creating A Library Card Game For Outreach To Transfer Students (Poster), Kelly Giles, Kristen S. Shuyler, Andrew Evans, Jonathan Reed

Kristen S. Shuyler

University librarians and staff drew upon previous experience with game-based learning to develop an orientation activity for transfer students. A card game was selected due to the large number of students expected and lack of computers in the available space. Apples to Apples-style cards were created using a free online card generator. Multiple decks were printed to accommodate up to 150 players. The game exposed transfer students to information about the campus library system in a low-key way that allowed players with different knowledge levels to socialize and compete against one another on an equal basis.