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Articles 1 - 5 of 5
Full-Text Articles in Social and Behavioral Sciences
Dressing The Part: Clothing And Gender Identity On The Frontier Artifacts From Steamboat Bertrand, Graham Goodwin
Dressing The Part: Clothing And Gender Identity On The Frontier Artifacts From Steamboat Bertrand, Graham Goodwin
Anthropology Department: Theses
Digital technologies enable modeling of the potential role of sound in past environments. While digital approaches have limitations in objectively rendering reality, they provide an expanded platform that potentially increases our understanding of experience in the past and enhances the investigation of ancient landscapes. Digital technologies enable new experiences in ways that are multi-sensual and move us closer toward reconstructing holistic views of past landscapes. Archaeologists have successfully employed 2D and 3D tools to measure vision and movement within cityscapes. However, built environments are often designed to invoke synesthetic experiences that also include sound and other senses. Geographic Information Systems …
Preliminary Analysis Of Hieroglyph And Iconography Placement On Freestanding Monuments At Copán, Honduras, Elizabeth Koenen
Preliminary Analysis Of Hieroglyph And Iconography Placement On Freestanding Monuments At Copán, Honduras, Elizabeth Koenen
Honors Theses
This paper analyzes the placement of hieroglyphs and iconography on freestanding monuments at the ancient Maya site of Copán, Honduras. Preliminary spatial analysis using Geographic Information Systems (GIS) highlight two potentially important findings. First, stelae in the main civic-ceremonial precinct (Principal Group), while erected in the most centralized and public location in the city, are not always placed to allow for public viewing of their fronts. Second, differences may exist in the number of logographic and syllabic glyphs used on a object depending on the type of object and its location. Further research and data collection are needed in order …
The Mayaarch3d Project: A 3d Webgis For Analyzing Ancient Architecture And Landscapes, Jennifer Von Schwerin, Heather Richards-Rissetto, Fabio Remondino, Giorgio Agugario, Gabrio Girardi
The Mayaarch3d Project: A 3d Webgis For Analyzing Ancient Architecture And Landscapes, Jennifer Von Schwerin, Heather Richards-Rissetto, Fabio Remondino, Giorgio Agugario, Gabrio Girardi
Department of Anthropology: Faculty Publications
There is a need in the humanities for a 3D WebGIS with analytical tools that allow researchers to analyze 3D models linked to spatially referenced data. Geographic Information Systems (GIS) allow for complex spatial analysis of 2.5D data. For example, they offer bird’s eye views of landscapes with extruded building footprints, but one cannot ‘get on the ground’ and interact with true 3D models from a pedestrian perspective. Meanwhile, 3D models and virtual environments visualize data in 3D space, but analytical tools are simple rotation or lighting effects. The MayaArch3D Project is developing a 3D WebGIS—called QueryArch3D—to allow these two …
Geospatial Virtual Heritage: A Gesture-Based 3d Gis To Engage The Public With Ancient Maya Archaeology, Heather Richards-Rissetto, Jim Robertsson, Jennifer Von Schwerin, Giorgio Agugario, Fabio Remondino, Gabrio Girardi
Geospatial Virtual Heritage: A Gesture-Based 3d Gis To Engage The Public With Ancient Maya Archaeology, Heather Richards-Rissetto, Jim Robertsson, Jennifer Von Schwerin, Giorgio Agugario, Fabio Remondino, Gabrio Girardi
Department of Anthropology: Faculty Publications
This paper presents our research to develop a gesture-based 3D GIS system to engage the public in cultural heritage. It compares two types of interaction—device-based vs. natural interaction— and summarizes the beta-testing results of a 3D GIS tool for archaeology, called QueryArch3D, in which participants used device-based interaction (i.e. mouse and keyboard). It follows with a description of the gesture-based system—that we developed in response to these beta-tests. The system uses QueryArch3D and Microsoft’s Kinect to enable people use body movements (in lieu of keyboard or mouse) to navigate a virtual reality landscape, query 3D objects, and call up photos, …
Kinect And 3d Gis In Archaeology, Heather Richards-Rissetto, Fabio Remondino, Jim Robersson, Jennifer Von Schwerin, Giorgio Agugiaro, Gabrio Girardi
Kinect And 3d Gis In Archaeology, Heather Richards-Rissetto, Fabio Remondino, Jim Robersson, Jennifer Von Schwerin, Giorgio Agugiaro, Gabrio Girardi
Department of Anthropology: Faculty Publications
This paper explores the potential of using Microsoft's Kinect to create a low-cost and portable system to virtually navigate, through a prototype 3D GIS, the digitally reconstructed ancient Maya city and UNESCO World Heritage Site of Copan in Honduras. The 3D GIS, named QueryArch3D, was developed as part of the MayaArch3D project (http://mayaarch3d.unm.edu), which explores the possibilities of integrating databases and 3D digital tools for research and teaching on ancient architectures and landscapes. The developed system, based on the Flexible Action and Articulated Skeleton Toolkit (FAAST), controls in a remote and touchless mode the movements in the 3D environment in …