Open Access. Powered by Scholars. Published by Universities.®

Social and Behavioral Sciences Commons

Open Access. Powered by Scholars. Published by Universities.®

Articles 1 - 2 of 2

Full-Text Articles in Social and Behavioral Sciences

“Room At Our Table": Analyzing The Efficacy Of Pro-Refugee Social Media Campaigns Based On Hospitality Values And Resource Sharing, Virginia Gallner May 2018

“Room At Our Table": Analyzing The Efficacy Of Pro-Refugee Social Media Campaigns Based On Hospitality Values And Resource Sharing, Virginia Gallner

Theses/Capstones/Creative Projects

Applying a theoretical framework of engaging hospitality values can reduce implicit bias. This research was implemented through a social media campaign called Room at Our Table, based around a series of webisodes that utilize the psychological concept of meal sharing as a community-building activity to change perspectives on hospitality toward refugees, via the reduction of implicit bias. Psychologically, aversion to welcoming refugees can also stem from identity threat and a desire to protect resources within a given group. Here in Nebraska, people are changing their minds about refugees based on personal interactions. In 2016, Nebraska resettled the most refugees per …


Designing And Teaching With Role-Playing Games And Simulations In College Classrooms, Xavier Royer May 2018

Designing And Teaching With Role-Playing Games And Simulations In College Classrooms, Xavier Royer

Theses/Capstones/Creative Projects

Role-Playing games and simulations are growing in popularity as pedagogical tools in college classrooms. This capstone examines the current research on this type of teaching method and on how to design them successfully. Then, it will document the author’s own games that he designed throughout the course of semester. This capstone will examine three games done by other over various topics. The paper concludes with a brief statement by the other of lessons he learned not covered in previous sections and his findings on the application of role-playing and simulations in college classrooms.