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Social and Behavioral Sciences Commons

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Articles 1 - 3 of 3

Full-Text Articles in Social and Behavioral Sciences

Does It Pay To Discover: Teaching For Information Literacy With The Exlibris Primo Discovery Tool, Jeffrey Mortimore, Drew Mcnaughton, Elizabeth Novicki Sep 2012

Does It Pay To Discover: Teaching For Information Literacy With The Exlibris Primo Discovery Tool, Jeffrey Mortimore, Drew Mcnaughton, Elizabeth Novicki

Georgia International Conference on Information Literacy

See presentation description.


Beyond Simple, Easy, And Fast, Catherine Cardwell, Vera J. Lux, Robert J. Snyder Jun 2012

Beyond Simple, Easy, And Fast, Catherine Cardwell, Vera J. Lux, Robert J. Snyder

University Libraries Faculty Publications

The authors present their experiences implementing Summon, a web-based search engine similar to Google produced by the software company Serial Solutions, at Bowling Green State (BGSU) University Libraries (UL). The authors discuss using the teaching method of reflection, described by Char Booth in the book "Reflective Teaching, Effective Learning: Instructional Literacy for Library Educators," to train librarians, students, and faculty to use the software. The authors describe personal and group instruction, training undergraduates to use Summon for research, and alternative search tools such as the EBSCO Publishing database.


Get In The Game: Developing An Information Literacy Classroom Game, Maura A. Smale Jan 2012

Get In The Game: Developing An Information Literacy Classroom Game, Maura A. Smale

Publications and Research

Much current research in the field of games-based learning demonstrates that games can be successfully incorporated into educational contexts to increase student engage-ment, motivation, and learning. Academic librarians are also using games as an innova-tive instructional strategy to strengthen students’ research skills and their understanding of information literacy concepts. This article discusses the development and implemen-tation of Quality Counts, a classroom information literacy game designed to teach un-dergraduate students how to evaluate Internet sources. After a brief overview of the game’s development and rules, the article describes the process of playing Quality Counts in several classes and presents the results …