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Social and Behavioral Sciences Commons™
Open Access. Powered by Scholars. Published by Universities.®
- Keyword
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- Backward design (1)
- Design thinking (1)
- European Immigration; Libya (1)
- Fulbright (1)
- Game-based learning (1)
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- Gamification (1)
- Gamified learning (1)
- Graduate Students; Libraries; Outreach; Professional Development (1)
- Graduate library education (1)
- Instructional design (1)
- Librarianship (1)
- Library instruction (1)
- Motivational design (1)
- One-shot instruction (1)
- One-shot library instruction (1)
- Questionnaire surveys (1)
- United States (1)
Articles 1 - 5 of 5
Full-Text Articles in Social and Behavioral Sciences
The European Warden; Reasons And Effects Of Immigration Through Libya., Anas Mustada Buhayh
The European Warden; Reasons And Effects Of Immigration Through Libya., Anas Mustada Buhayh
English Language Institute
In 2009 250 000 people applied for asylum in the 27 EU member states, with most people immigrating through Libya In 2010 the Libyan dictator Moammar Gaddafi offered to stop the illegal immigration if the European Union paid him five billion euros The deal did not go through Traynor 2010 Journey In order to reach to the coast and be on one of the boats sailing to Europe, migrants can spend months and even years on the way Searcy and Barry 2017 The Sahara has become a center for human smuggling. Migrants are handed from one point to another and …
Connecting With Deans And Chairs: Tools And Success Stories, Daniel Christie, Sally Fell, Kari Kozak, Anne E. Rauh
Connecting With Deans And Chairs: Tools And Success Stories, Daniel Christie, Sally Fell, Kari Kozak, Anne E. Rauh
Libraries' and Librarians' Publications
No abstract provided.
Forming Key Partnerships To Enhance Graduate Student Programming, Emily K. Hart, Alex Vincent Jannini, Alexander James Johnson, Katy Pieri
Forming Key Partnerships To Enhance Graduate Student Programming, Emily K. Hart, Alex Vincent Jannini, Alexander James Johnson, Katy Pieri
Libraries' and Librarians' Publications
The graduate chapter of the American Society for Engineering Education (ASEE@SU) and the SU STEM Librarian formed a collaborative and mutually beneficial partnership with the goal of enhancing non-curricular educational opportunities for graduate students in the College of Engineering and Computer Science (ECS). By combining the expertise of both organizations, including strategies for event planning, marketing, and outreach, as well as data garnered through event feedback surveys, significant strides were made toward connecting with and better understanding the needs of the ECS graduate students. The goal of this study is to share lessons learned and recommendations for developing successful graduate …
Design Thinking And Methods In Library Practice And Graduate Library Education, Rachel Ivy Clarke, Ann Rosenblad, Satyen Amonkar
Design Thinking And Methods In Library Practice And Graduate Library Education, Rachel Ivy Clarke, Ann Rosenblad, Satyen Amonkar
School of Information Studies - Faculty Scholarship
Despite interest in the application of design thinking and methods in librarianship, there seems to be a disconnect between application and education to support it. This study used an online
questionnaire to elicit feedback from library workers in the United States about interest in and use of design thinking and methods in library practice, and the need for design skills and abilities in library education. We found that practicing librarians perceive the relevance of design thinking and methods to library work, although opinions vary based on library and work type. Design thinking and methods were used mostly for space planning …
Level Up The One-Shot: Empowering Students With Backward Design And Game-Based Learning, Tarida Anantachai, Camille Chesley
Level Up The One-Shot: Empowering Students With Backward Design And Game-Based Learning, Tarida Anantachai, Camille Chesley
Libraries' and Librarians' Publications
This chapter outlines some of the ways in which the integration of games and gamified activities directly impact student motivation in the classroom. It discusses how games naturally align with the principles of both motivational design and backward design and offers an overview of some of the free and open source options that can assist instruction librarians in creating their first games. It also includes examples of games that the authors have themselves created and tools that they have customized to enrich student engagement in one-shot instruction sessions.