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Social and Behavioral Sciences Commons™
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Full-Text Articles in Social and Behavioral Sciences
Case Study Two: Jewish Time Jump: New York, Owen Gottlieb
Case Study Two: Jewish Time Jump: New York, Owen Gottlieb
Articles
Gottlieb presents an early case study of his mobile augmented reality game Jewish Time Jump: New York design on the ARIS platform for the iPhone and iPad (iOS). The game is set on-location in Washington Square Park in New York city. Players in 5th-7th grade take on the role of time-traveling reporters, landing on site on the eve of the Uprising of 20,000, the largest women-led strike in U.S. History. Based on their GPS location they receive media from over 100 years in the past, interactive with digital characters as they work to gather a story for the fictional Jewish …
Gilded Age Visual Media As The Impetus For Social Change: Jacob Riis’S Reform Photography And The Antecedents Of Documentary Film, Denitsa Yotova
Gilded Age Visual Media As The Impetus For Social Change: Jacob Riis’S Reform Photography And The Antecedents Of Documentary Film, Denitsa Yotova
Graduate Research Symposium (2010 - 2017)
This study examines the birth and evolution of the social documentary genre in visual media. It suggests that a mixture of ideology, technology, and social awareness are necessary for a successful social reform. It finds that despite the limitations of technology during the nineteenth century, social documentaries were produced long before they were part of the genres of photography and film. By focusing on the work of Danish photographer Jacob Riis and tracing the emergence of film, this study demonstrates a connection between documentary film and Riis’s social documentary photography and public slide exhibitions. The study concludes that in order …