Open Access. Powered by Scholars. Published by Universities.®

Social and Behavioral Sciences Commons

Open Access. Powered by Scholars. Published by Universities.®

Articles 1 - 16 of 16

Full-Text Articles in Social and Behavioral Sciences

Collaborative Constructions: Designing High School History Curriculum With The Lost & Found Game Series, Owen Gottlieb, Shawn Clybor Oct 2022

Collaborative Constructions: Designing High School History Curriculum With The Lost & Found Game Series, Owen Gottlieb, Shawn Clybor

Articles

This chapter addresses design research and iterative curriculum design for the Lost & Found games series. The Lost & Found card-to-mobile series is set in Fustat (Old Cairo) in the twelfth century and focuses on religious laws of the period. The first two games focus on Moses Maimonides’ Mishneh Torah, a key Jewish law code. A new expansion module which was in development at the time of the fieldwork described in this article that introduces Islamic laws of the period, and a mobile prototype of the initial strategy game has been developed with support National Endowment for the Humanities. The …


Animal-Human Vocabulary Builder, Domenick Acocella, Rene Cordero Jan 2021

Animal-Human Vocabulary Builder, Domenick Acocella, Rene Cordero

Open Educational Resources

The assignment helps students individually build a usable, expanding vocabulary of terms and concepts, enabling each to further contribute to the ongoing, evolving written, oral, and visual conversations centered on the use of and thought about animals for food, clothing, work, entertainment, experimentation, imagery, and companionship.


Playing At The Crossroads Of Religion And Law: Historical Milieu, Context And Curriculum Hooks In Lost & Found, Owen Gottlieb Jan 2021

Playing At The Crossroads Of Religion And Law: Historical Milieu, Context And Curriculum Hooks In Lost & Found, Owen Gottlieb

Articles

This chapter presents the use of Lost & Found – a purpose-built tabletop to mobile game series – to teach medieval religious legal systems. The series aims to broaden the discourse around religious legal systems and to counter popular depiction of these systems which often promote prejudice and misnomers. A central element is the importance of contextualizing religion in period and locale. The Lost & Found series uses period accurate depictions of material culture to set the stage for play around relevant topics – specifically how the law promoted collaboration and sustainable governance practices in Fustat (Old Cairo) in twelfth-century …


A Vermont Romance Turns One Hundred: Vermont's Earliest Surviving Photoplay, Martin L. Johnson, Frederick Pond Oct 2020

A Vermont Romance Turns One Hundred: Vermont's Earliest Surviving Photoplay, Martin L. Johnson, Frederick Pond

University Libraries Faculty and Staff Publications

In 2016, a hundred-year-old film spent the year touring the northern half of Vermont, drawing audiences to refurbished opera houses and picture palaces. But the picture being celebrated for its centenary year was not D. W. Griffith's Intolerance or Lois Weber's Shoes, two of the best-known films made in 1916. Instead, Vermonters were watching what they believed to be the first feature film made in their state, the fetchingly titled photoplay A Vermont Romance.

But A Vermont Romance is not a conventional feature picture. None of the people who appeared in the film had previous movie acting experience, …


Screening Southeast Asia: Film, Politics, And The Emergence Of The Nation In Postwar Southeast Asia, Darlene Machell Espena Sep 2020

Screening Southeast Asia: Film, Politics, And The Emergence Of The Nation In Postwar Southeast Asia, Darlene Machell Espena

Research Collection School of Social Sciences

No abstract provided.


Jewish Time Jump: New York, Owen Gottlieb Nov 2019

Jewish Time Jump: New York, Owen Gottlieb

Articles

Jewish Time Jump: New York (Gottlieb & Ash, 2013) is a place-based mobile augmented reality game and simulation that takes the form of a situated documentary. Players take on the role of time traveling reporters tracking down a story “lost to time” to bring back to their editor at the Jewish Time Jump Gazette. The game is played in Washington Square Park in Greenwich Village, New York City. Players’ iPhones become their time traveling device and companion. Based on the player’s GPS location, players receive digital images from their location from over a hundred years in the past as well …


Direct Action Housing: Exploring The History Of Tenant-Led Housing Struggles—On Film—In Nyc, Arielle Lawson Apr 2019

Direct Action Housing: Exploring The History Of Tenant-Led Housing Struggles—On Film—In Nyc, Arielle Lawson

Publications and Research

This independent research project dives into the history of tenant-led housing struggles in New York City with a particular focus on using film archives and documentaries to highlight key moments and case studies when housing activism opened up new political imaginations, intersections and possibilities in the city.

As outlined in the Direct Action Housing zine, I curated and hosted four public events in the spring of 2019 on different aspects of housing struggles documented through archival film records. This series of housing history films was a starting point and catalyst to think about the role of and for the home …


Zombie Culture In Past And Modern Mythologies, Lehua Johnson Dec 2018

Zombie Culture In Past And Modern Mythologies, Lehua Johnson

Student Scholar Symposium Abstracts and Posters

In modern media the notion of a zombie brings to mind the images of rotting flesh, a desire for flesh, and surviving in a desolate post-apocalyptic world. While zombies have certainly evolved into a niche genre separate from horror and science fiction, it is imperative that the origins of this modern-day phenomenon are explored and analyzed in an academic context. From the empty threats of the goddess Ishtar in ancient Mesopotamia to urban legends of former Haitian slaves, the foundation of zombie culture provides strong insight to humanity’s fear of losing itself to mere corporeal forms. Zombie culture is the …


Savannah River Archaeological Research Program Debuts New Film, George Wingard Jul 2018

Savannah River Archaeological Research Program Debuts New Film, George Wingard

Faculty & Staff Publications

No abstract provided.


New Design Principles For Mobile History Games, Owen Gottlieb Jun 2017

New Design Principles For Mobile History Games, Owen Gottlieb

Presentations and other scholarship

This study draws on design-based research on an ARIS–based mobile augmented reality game for teaching early 20th century history. New design principles derived from the study include the use of supra-reveals, and bias mirroring. Supra-reveals are a kind of foreshadowing event in order to ground historical happenings in the wider enduring historical understanding. Bias mirroring refers to a nonplayer character echoing back a player’s biased behavior, in order to open the player to listening to alternative perspectives. Supra-reveals engendered discussion of historical themes early in the game experience. The results showed that use of a cluster of NPC bias mirroring …


Time Travel, Labour History, And The Null Curriculum: New Design Knowledge For Mobile Augmented Reality History Games, Owen Gottlieb May 2017

Time Travel, Labour History, And The Null Curriculum: New Design Knowledge For Mobile Augmented Reality History Games, Owen Gottlieb

Articles

This paper presents a case study drawn from design-based research (DBR) on a mobile, place-based augmented reality history game. Using DBR methods, the game was developed by the author as a history learning intervention for fifth to seventh graders. The game is built upon historical narratives of disenfranchised populations that are seldom taught, those typically relegated to the 'null curriculum'. These narratives include the stories of women immigrant labour leaders in the early twentieth century, more than a decade before suffrage. The project understands the purpose of history education as the preparation of informed citizens. In paying particular attention to …


Case Study Two: Jewish Time Jump: New York, Owen Gottlieb Oct 2014

Case Study Two: Jewish Time Jump: New York, Owen Gottlieb

Articles

Gottlieb presents an early case study of his mobile augmented reality game Jewish Time Jump: New York design on the ARIS platform for the iPhone and iPad (iOS). The game is set on-location in Washington Square Park in New York city. Players in 5th-7th grade take on the role of time-traveling reporters, landing on site on the eve of the Uprising of 20,000, the largest women-led strike in U.S. History. Based on their GPS location they receive media from over 100 years in the past, interactive with digital characters as they work to gather a story for the fictional Jewish …


Scott, Ian. American Politics In Hollywood Film (Book Review), James Castonguay Aug 2012

Scott, Ian. American Politics In Hollywood Film (Book Review), James Castonguay

Communication, Media & The Arts Faculty Publications

Book review by James Castonguay.

Scott, Ian. American Politics in Hollywood Film. 2nd ed. Edinburgh: Edinburgh University Press, 2011. ISBN 9780748640249, ISBN 9780748640232 (pbk.)


Review: Karen Ward Mahar (2008): Women Filmmakers In Early Hollywood, Sara Ross Jan 2010

Review: Karen Ward Mahar (2008): Women Filmmakers In Early Hollywood, Sara Ross

Communication, Media & The Arts Faculty Publications

Book review

Mahar, Karen Ward. Women Filmmakers in Early Hollywood. Baltimore: Johns Hopkins University Press, 2008.

This book will be a useful reference for feminist and film historians looking to expand their understanding of how film and business history can help to explain the gendering of filmmaking.


Televising 9/11 And Its Aftermath: The Framing Of George W. Bush’S Faith-Based Politics Of Good And Evil, Gary Edgerton Jan 2007

Televising 9/11 And Its Aftermath: The Framing Of George W. Bush’S Faith-Based Politics Of Good And Evil, Gary Edgerton

Scholarship and Professional Work - Communication

For most of the four days following 9/11, TV viewers around the world were mesmerised by unthinkable images. Television brought home to Americans especially the polarising effects of the post-Cold War world, including the backlash of Islamic fundamentalism and the imminent threat of future terrorist attacks. A formulaic narrative quickly emerged; ordinary police and firefighters took the lead as America’s national heroes, while Osama bin Laden and the rest of al-Qaeda and the Taliban rose up as villains. On September 12, 2001, U.S. President George W. Bush gave voice to this mythic small-screen storyline as “a monumental struggle of good …


Chalk, Talk, And Videotape: Utilizing Ken Burns’S Television Histories In The Classroom, Gary Edgerton Jan 2002

Chalk, Talk, And Videotape: Utilizing Ken Burns’S Television Histories In The Classroom, Gary Edgerton

Scholarship and Professional Work - Communication

Gary Edgerton's contribution to OAH Magazine of History (Summer 2002) 16 (4): 16-22.