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Full-Text Articles in Social and Behavioral Sciences

Paradoks Determinisme Dalam Film Tenet (2020) Sebagai Refleksi Kesadaran Manusia Akan Waktu, Farobi Fatkhurridho, Suma Riella Rusdiarti Apr 2024

Paradoks Determinisme Dalam Film Tenet (2020) Sebagai Refleksi Kesadaran Manusia Akan Waktu, Farobi Fatkhurridho, Suma Riella Rusdiarti

Paradigma: Jurnal Kajian Budaya

Time is a complicated object of study because understanding time is closely related to periodization, history, and memory. Film is a medium for presenting manifestations of motion and time in visual products that can be captured by human senses. Tenet (2020) is a film that displays temporal dimensions in terms of both creative ideas and packaging through its cinematography and narrative structure. Tenet presents the idea of overlapping time consciousness of the past, present, and future. A revolving door machine in the film is used to signify the paradox of determinism or the condition of characters suffocated in a time …


(De)Humanization Of Physically Disabled Bodies In Borderlands 3, Natasha Talitha Anindya, Lastiko Endi Rahmantyo Dec 2023

(De)Humanization Of Physically Disabled Bodies In Borderlands 3, Natasha Talitha Anindya, Lastiko Endi Rahmantyo

Paradigma: Jurnal Kajian Budaya

The video game industry has played a role in both affirming and erasing stereotypes surrounding minorities, especially those with disabilities. This study aims to analyse Borderlands 3’s in-game narrative that represents physically disabled characters through their characterization, visualization, and individual character development in the main plot campaign, illustrating how positive representation helps fight common stigmas and negative stereotypes. By using Shakespeare’s social model of disability as a theoretical framework, the analysis will view the game as text to identify physically disabled characters and determine if they face discrimination in the in-game universe. Results show that characters with prosthetics are considered …