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Social and Behavioral Sciences Commons

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Film and Media Studies

Technological University Dublin

Series

Technology

Articles 1 - 2 of 2

Full-Text Articles in Social and Behavioral Sciences

Techno-Apocalypse: Technology, Religion, And Ideology In Bryan Singer’S H+, Edward Brennan Jan 2016

Techno-Apocalypse: Technology, Religion, And Ideology In Bryan Singer’S H+, Edward Brennan

Books/Book chapters

This essay critically analyses the digital series H+. In the near future, adults who can afford them, have replaced tablets and cell phones with nanotechnology implants. The H+ implant acts as a medical diagnostic and can overlay the user's senses with a computer interface. The apocalypse comes in the form of a computer virus which infects the H+ network and instantly kills one third of humanity. The series represents the anxiety and religiosity that surrounds the possible social consequences of digital technology. It also explores the tensions and intersections between technology and faith. This essay makes the case, however, that …


Play And Technology:A Study Of Icts In Play Activities Of Irish Children (4-8 And 8-12), Brian O'Neill, Noirin Hayes, Stella Downey Jun 2005

Play And Technology:A Study Of Icts In Play Activities Of Irish Children (4-8 And 8-12), Brian O'Neill, Noirin Hayes, Stella Downey

Conference Papers

Defined in the Ireland’s national play policy as ‘freely chosen, personally directed, intrinsically motivated behaviour that actively engages the child’ (NCO, 2004, p.10), play now more often than not is a technologically-mediated activity. This paper focuses on the role of technology in play and explores the impact of technological change on children’s play activities. Drawing on our study commissioned by Ireland’s National Children’s Office, we present a detailed exploration of the play activities of Irish children, identifying the range of technologies accessed by children and how they are used in their daily play patterns. The project provided children with an …